Odd things I noticed about Seasons
gynarchy:
I've had the green stink cloud in the corner of a couple of my lots turn into sleeping "z"s. I saw it out of the corner of my eye and thought maybe a pet got stuck way out there or something, but it was just a snoozy cloud of funk.
sara_dippity:
Oooh, what if it is a pet? A dead stinky carcass pet... cool.
I've had stuck animations in corners. That frat house comes to mind, every time someone showers in the upper bathroom there are bubbles across the street. On my old computer and this one. I used to think it was my video card, but this is a different brand and it's still there. I don't think this is the same thing though, I scanned my entire lot for plates and garbage.
J. M. Pescado:
Quote from: Kralore on 2007 March 17, 19:57:54
The only jeffistani I use are the low food warnings, school hacks and the lazy anims. So I would guess i'm fine. :) Is there any difference between the two files in the seasons directory named "moreawesomethanyou-seasons.zip" and "moreawesomethanyou.zip" ?
Same file, they're actually just symlinked to each other for easier handling when ftping.
Quote from: Kralore on 2007 March 17, 19:57:54
And it is safe to just dump the whole thing into my game? (I do make note of possible conflicts with the few other mods I run though and have already removed 1 or 2 packages from my game) Your set always has and probably always will be the dominant set :)
Yup. The entire thing can be treated as a single item, "Awesome Mod", which means you're essentially playing the same game I am, minus a few obscure shinies and test items not yet complete.
Quote from: Kralore on 2007 March 17, 19:57:54
One other question. I've been able to pretty much tell by the filename what all the mods do, but one in particular I can't "rpshack.package" what does this one do?
Makes Rock Paper Scissors less destructive and more want-satisfying, so sims can win games playing it.
jsalemi:
Not necessarily an 'odd' thing, but I did discover last night that the fireplaces are finally good for something. Had a uni sim build a snowman, and since her personal temp was -85, sent her into the dorm on a lark to light the fire place and 'warm up.' And she did, rather quickly. Seems like there's finally a reason for the 'warm up' interaction other than to have a cute animation -- probably a left over from when they were going to have weather in the game originally, but didn't include it.
J. M. Pescado:
Nah, it's still pretty useless. See, -85 means you've hit cold cap anyway. Plus you're inside now and can't freeze. So it's not important what temperature the sim is at anymore, and since -85 is capped anyway, you can just ignore it. The entire heat/cold thing is basically largely ignoreable unless |outside temperature| >= 70
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