Odd things I noticed about Seasons

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cyperangel:
mine still join up nicely with the fridge. I noticed it just earlier today. Ive never seen that before, so it had me puzzled.

Liz:
Quote from: Ellie on 2007 March 01, 10:29:02

In my game, something seems to be wrong with babies and toddlers. The babies are almost constantly crying, even when they just have been fed, changed and bathed and put into their crib, they still cry and don't stop until they are cuddled, then start again when they are left alone. Okay, I have to play without most of the baby hacks I'm used to, but I don't remember babies crying without a reason before.

My newest Simbaby has also had this "issue" (which, while being more 'realistic' and adding to the challenge of the game, pretty much only serves to annoy). Usually, however, just going back to the crib and giving the baby another Cuddle or two would help him calm down and go to sleep.

Quote

With the toddlers, it seems that they are not getting tired as fast as they should, they have the same sleep rhythm as other sims. They wake up in the morning and can stay awake until late in the evening.

My toddler is *definitely* staying awake a lot longer than they used to do! Pre-Seasons, a Smart Milk soon after waking would pretty much hold a toddler Sim until after his next nap. But my most recent SimToddler has time to get *really* hungry again before he's ready to go to sleep. Unfortunately, he's not been staying asleep any longer than he used to do. Heh, between the longer hours and screaming baby phase, I miss my easy-care sim-spawn!

Ellie:
well, I have Inge's toddlers sleep till 6 patch, so my toddlers are REALLY easy to take care of now. Wake up in the morning, feed them 2 smart milks a day, train if needed, put them to bed in the evening. No getting them into and out of the crib during the day.

And I quite like it now that the babies are harder to take care of, makes it more realistic.

notveryawesome:
I wish the babies had random 'personalities' like regular sims do, instead of being either completely fuss-free or complete squalling monsters. IRL some babies are quiet and well-behaved, yet others are colicky and cry nonstop. I think the game would be much enriched if babies were randomly fussy or fuss-free (or somewhere in-between).

J. M. Pescado:
Then we'd need duct tape. In real life, the answer to noisy babies is to duct tape their noses. With only one way to breathe, they have to choose between breathing or screaming, and the wrong choice produces unconciousness that leads to the correct one. It's a traditional family remedy.

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