This new furious state
radiophonic:
Quote from: Katze on 2005 September 25, 06:00:17
Quote from: Scotty on 2005 September 25, 05:46:36
I want to see the flaming bag of poo left on the doorstep LOL
For that you need to have a horrible date. I got it once so far.
All I ever get is a stinky letter.
nothingbutsims:
Quote from: radiophonic on 2005 September 25, 13:24:15
I created my kids in-game and let them see exactly how they act. The were slightly disturbed as these characatures of them made messes that drew flies and green stink. :P
:D That's too funny! I've never thought of that - will have to give it a try. I always tell my kids they're slobs but they just tell me I'm nagging.
Oddysey:
Hmm. I personally like this furious state. But there seem to be a few problems, as I observed in my "stick 8 sims on a lot with no needs to worry about except social, and make them all bi" experiment.
Just as a way for me to keep it all straight, the problems are: (in no particular order)
1. Sims get mad at their SO, not the person flirting with the SO. Ideally, a sim should become furious only at the sim initiating the action. That way, a sim will get ticked at anyone who tries to muscle in on their SO, but only get mad at the SO if they start going astray.
2. "Furious" should replace the "knock X points off relationship" jealousy system, since that was really an abstraction of the same phenomena, and the "furious" setting models it better. That would also cut down on the Insta-Enemy incidents, since although being furious unlocks most of the negative social interactions, there would be further to fall.
3. Furious states tend to feed on themselves, because a sim can be furious at someone for beating them up. I'm not sure that this is a good thing, since once they're that ticked off at a sim, all the nasty socials are available anyway, so all you get is a sim who is more or less permanently in a state of newspaper stealage.
4. I like the "furious at someone because they're friends with my enemy" bit, but as Pescado pointed out, it's not exactly universal. Perhaps meaner sims should be less likely to get furious over this, and the threshold should be lowered for Knowledge sims, because unless they're really nice, they just don't care.
5. The family member (and perhaps friend, haven't checked) "furious for cheating on my homie" thing needs to check for engaged/married to another sim. If sim A and sim B are in love, but Sim B is engaged/married to Sim C, family members of sim B shouldn't care if Sim A is dating someone else.
6. Sims are way too possessive about crushes. Seems to me that sims shouldn't ever get furious at a crush for dating someone else, but they should get furious at the person that sim is dating.
Ruann:
Sim Jealousy has never made sense. I just wait for the Romance mod to get updated. Until then, I just ignore it. :P
Gus Smedstad:
Quote from: Oddysey on 2005 September 25, 14:22:12
1. Sims get mad at their SO, not the person flirting with the SO. Ideally, a sim should become furious only at the sim initiating the action. That way, a sim will get ticked at anyone who tries to muscle in on their SO, but only get mad at the SO if they start going astray.
Yeah, I just had that happen now. The Cow comes into the Greek House and pushes and grosses out Gregory. Gregory has a history with the Cow, so he's at -70 / -40 at this point. Then the Cow flirts with Gregory, which pisses off his girlfriend Tina who is the same room. Of course Gregory doesn't accept it, he hates the Cow's guts, but Tina slaps Gregory and her relationship with him drops into the negative range, she falls out of love, and she's furious with him.
Now I can either spend time repairing a relationship that should never have been damaged in the first place or I can reload from the last save game. You can't really ignore Sim jealousy with NPCs like the Cow around.
- Gus
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