Seasons: What mods are you already begging for?

<< < (58/90) > >>

Ambular:
Quote from: jenflower on 2007 March 14, 04:11:24

Quote from: AmberDiceless on 2007 March 14, 03:47:56

Heh, I doubt it.  I asked because I know you're a much more advanced modder than I am.  XD  But if I understand your explanation, it sounds like you could load Paladin's hack last and get the temperature aspect at the cost of the grade effect from sshack, but preserving everything else sshack does.  Am I right?

XD - I feel like a such newbmodder in the presence of JM and TJ. 
But to answer your question, yep - that is exactly what it seems to be, as far as I can tell. 

I just really like the school grade aspect of Pescado's mod...I think having the social worker come and grab all the kids for one child's failing grade is rather harsh.  Maybe I'll be lucky and not have any frozen/heat-related social worker visits in my game.  Unfortunately, now I'm going to be all paranoid about letting the kids play outside.   ;D   The stress of sim-parenting!
 


Would it be possible to combine the two?

sintrinity:
I don't mind so much my sims putting coats on and off evertime they open the door but it is really driving me crazy that the ghosts on my legacy lot are doing it.  I guess they are afraid they can freeze to death and die twice??

J. M. Pescado:
The current version of no unneeded coats should quash this behavior. Ghosts should no longer have this bizarre compulsion.

jenflower:
Amber: I looked at the code quickly today and it has lots of tests for things that I don't understand without taking the time to think about it. (I am in-between college courses right now and I am currently on a "thinking vacation")
I couldn't even see the test where Paladin checked for temperature neglect.  I compared the main BHAV in both mods and then looked at the original BHAV that came with the game and ...bleh... 

Once you get past the initial part of trying to figure out what all the tests are for, a personal "mod tweak"/"mod merge" would probably work. (Oh goodness...does it offend modders when we talk about tweaking their mods?)  ???  (lol - "tweaking their mods" ... sounds dirty) 

Anyway, I guess once the temperature code can be deciphered in Paladin's BHAV, it can just be added to the BHAV in Pescado's mod.  It would be easier that way instead of trying to merge it the other way around.  Pescado has more features so his mod should probably remain the base mod.  But, I don't know.  J.M. is a mod king and I am a lowly peasant. 
Blech - my homeworksometimes mod was soooo much easier than this. And fun, too.  Because homework is fun and I'm a nerd.

Of course, if Mr. Pescado would care to just add the temperature feature to his mod, that would save me lots of time and I can go back to my thinking vacation.  ;D

kemowery:
Quote from: jsalemi on 2007 March 11, 00:53:47

Quote from: daephene on 2007 March 10, 16:12:30

... and of children becoming cold enough for the social worker to arrive after a very short period of time outside.  I figure readers here are a more reliable source, so are these actually common problems?  Is the children's temperature problem caused by hacks as the overheating is believed to be?


Nope, but Paladin over at http://www.simwardrobe.com/ has a hack that prevents the social worker from coming for that reason.



Thanks for the link.  I just had to quit without saving from a game because I couldn't get my child to stop building a snowman.

Speaking of which, I'd like a mod to make sims just stop building snowmen when I cancel the action.

Navigation

[0] Message Index

[#] Next page

[*] Previous page