Visitor in CAS!

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spookymuffin:
Quote from: SaraMK on 2007 February 23, 01:17:28

Quote from: LadyLiberty on 2007 February 23, 01:13:20

I haven't seen any visitiors in mine, but that doesn't mean they aren't on the outside, I suppose.  Would meetings and relations show up in NPC data a body could check out?


If you aren't seeing them, it probably isn't a critical issue. The person who said their walk-by/visitor/NPC tried to interract with the sim they were creating is the one who should be most worried.


That would be me  :-\
I haven't had any problems though....yet

SaraMK:
Well, neighborhood death from an overload of crap is generally a slow process, and symptoms might not be noticed for a while. Moving a single occupied lot into the bin might not immediately blow up the neighborhood either, it just puts you considerably closer to the point at which your neighborhood is no longer playable. Remember, when we say "blow up" we don't generally mean that the neighborhood somehow combusts out of existance (that is, that something dramatic occurs that renders it suddenly unplayable... though this can happen). Usually what happens is you get so many glitches that it becomes impossible to play without suffering incredible frustration, and eventually you come to the miserable realization that the neighborhood must be abandoned. Since we KNOW a lot of the things that cause this slow neighborhood death, it's silly to not try to avoid it. Obviously we can't prevent things that we don't know about, like for example the "visitor in CAS" thing. I'm not sure that I have ever actually read  anything about it being bad, so how are you supposed to have known? I just assumed, based on my knowledge of how similar things can affect the neighborhood, that a visitor/NPC in CAS would be potentially a very bad thing. I could just as easily have been wrong, and could still be, since there is no actual proof besides Pescado's opinion, and he said himself he doesn't actually know.

maxon:
Quote from: SaraMK on 2007 February 23, 01:17:28

What exactly is the purpose of a custom CAS, anyway?
The purpose of a custom CAS is to get away from the boring Maxis one.  If you're playing hoods with specific themes (like say Victorian/Edwardian or Fantasy), it can be a nice touch. 

On another note, I was wondering whether Disappearing Hood Syndrome (of which you hear quite a lot of on the BBS - 'my Pleasantview has disappeared' - my personal response would be 'good' but that never seems to go down well) is related to increasing hood corruption and potential BFBVFS.  In that, that isn't an explodie-firey dramatic event either, more like a winking out of existence.

jrd:
I use a custom CAS by Gunmod, which basically removes all the items and puts mirrors in place. Far easier building Sims this way, no need to spin them around all the time.

It works just fine placed in Downloads by the way, as long as I do not change the filename. I never needed to replace the base game file (at least since NL).

maxon:
Yes, that's right, CAS!.package and YACAS!.package just go in Downloads and get used in preference to the game version.  Makes it easy to swap them out.

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