too many professors...

<< < (8/9) > >>

syberspunk:
I thought marrying profs or any Uni NPCs was a VBT, no?

Anyhew... I've been thinking about merging my maxian hoods, thanks to Dea and SaraMK for their hardwork creating bug free DNA fixed hoods an awesome, easy to follow tutorial. Yay! :D

I'm just curious tho... since I've been thinkin about merging 'hoods and what not, is it possible, with antiredundancy in place, to add a 2nd (and 3rd) University without having all those other NPCs generated?

Can antiredundancy stop those extra NPCs from being generated?  Will the game "know" that there are already 24 Profs, 3 Cheerleaders, 3 Llamas, 3 Cows, 3 Cooks, 3 Coaches, etc.?  And are these NPCs shared across Uni hoods?

OR... does the game have to generate separate profs, cheerleaders, coaches, etc. per Uni sub hood?

And if so... can I just use SaraMK's clean/empty templates/instructions?

Ste

J. M. Pescado:
Quote from: syberspunk on 2007 March 16, 15:09:30

I thought marrying profs or any Uni NPCs was a VBT, no?
Uni-NPCs retain their special codes and behaviors upon moving. For things like Cheerleaders and Mascots, this means they continue to behave in their psychotic way after marriage and post-Uni life. Drama professors continue to behave in their obnoxious ways after marriage also. Normal professors lack special behaviors and are relatively safe, but all professors will respawn themselves if you deplete the pool. And respawning is generally a bad thing.

Sagana:
Quote

And if so... can I just use SaraMK's clean/empty templates/instructions?
I dunno about any of the other stuff, but the empty templates won't help. NPCs spawn when needed, and Uni appears to believe it needs 24 profs when the first playable student enters the hood.

If it's possible to share them across sub-hoods, then that'd be good, but otherwise they'll generate even if you start with an empty hood (I started with that - no dormies which is very nice :)

maxon:
Quote from: syberspunk on 2007 March 16, 15:09:30

I'm just curious tho... since I've been thinkin about merging 'hoods and what not, is it possible, with antiredundancy in place, to add a 2nd (and 3rd) University without having all those other NPCs generated?

Can antiredundancy stop those extra NPCs from being generated?  Will the game "know" that there are already 24 Profs, 3 Cheerleaders, 3 Llamas, 3 Cows, 3 Cooks, 3 Coaches, etc.?  And are these NPCs shared across Uni hoods?

OR... does the game have to generate separate profs, cheerleaders, coaches, etc. per Uni sub hood?

In my numbers experiments, the game will only add another batch of students (50 in total per university) when you add a new university.  Apparently, the universities share staff.  With the clean templates, you don't get anyone though the profs will generate the first time you send a student to college (as they go into the dorm). 

Sivany:
Quote from: J. M. Pescado on 2007 March 16, 18:50:32

Quote from: syberspunk on 2007 March 16, 15:09:30

I thought marrying profs or any Uni NPCs was a VBT, no?
Uni-NPCs retain their special codes and behaviors upon moving. For things like Cheerleaders and Mascots, this means they continue to behave in their psychotic way after marriage and post-Uni life. Drama professors continue to behave in their obnoxious ways after marriage also. Normal professors lack special behaviors and are relatively safe, but all professors will respawn themselves if you deplete the pool. And respawning is generally a bad thing.


Ha this explains why the stupid professor I allowed to marry my legacy heir kept falling in love with everyone he met. I thought this was some sort of bug in my game, but I didn't worry too much because I just killed him off and counted it towards one of my types of ghost for the challenge. Now I know never to marry them again!

Navigation

[0] Message Index

[#] Next page

[*] Previous page