too many professors...

<< < (6/9) > >>

Magicmoon:
I guess I just misunderstood what the dramafix did. I thought it fixed the met self memories AND stopped the weirdo.

Sagana:
Jade, for some reason the game feels a need to make all the profs the minute you start playing Uni - even if you start with the empty subhood templates (no characters at all), delete all characters or whatever. It doesn't create them just when you need them and it won't do just one - well for some dumb reason you hafta "meet" two the first day of class anyways. So my 3 playables met 6 profs, all different ones, even tho they were all (at that point) undecided majors and then 2 more each when they declared majors :p. Only one of about a billion 'why in the world did they set it up like that' things about Uni.

JadeEliott:
Thanks, Sagana. That is exactly why I plan to create my own uni within the hood, rather than using a Uni hood.

C.S.:
Quote from: syberspunk on 2007 February 23, 13:01:04

If you have InSim, or any of the other hacks (Merola's mind controller or Dolphins thingamajig), you could make the prof selectable.  Couldn't you check to see that way?


I have Merola's mirror and IIRC, making the profs selectable will only show you they are 'Unemployed' but not which majors they are assigned to.

I used SimPE (the University tab will display a major for the profs) to check and rename the profs so that their names include which majors they are supposedly assigned to for easy identification, but I'm not entirely sure if SimPE displayed the correct information though since I also use TJ's No Meeting Professors hack. If SimPE is correct, then the only stalker-ish profs aren't just the drama ones.

GayJohnScarritt:
Quote ::
* syberspunk shrugs.

Perhaps it may be considered "a waste" to interact with these sims? Since you're not supposed to move them in or marry them?
EndQuote::

   Mmnn,  first i've heard about the Profs.  :(    <adds Profs to list of 'Do Not Move In/Marry'.
Forgive me, but it's almost getting to the point where it's not recommended to move in/Marry ANY of the NPC's that are generated.
(Forgive me for not Quoting the proper way, this comment by syberspunk was too far back to show up to Insert from.)    :(

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