substituting default pets with my own creations

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amjoie:
Sorry about the double post, again, on this thread. LOL

I needed a time stamp to this post. If you downloaded the dog RAR before I wrote this post, then please download again. I did some tweaking on a couple dogs. They are better now (even if you can't see what I did.)  ;)

CAFlanny:
Pardon my fangirl squeal.  That is soooo cute!  It's very close to the real thing.  How did you get the "eyebrows"?  The only suggestion would be that he has the bow marking across the chest in the brown.  Awesome job! ::downloads eagerly::

Ambular:
Awww, those are so cute!  :D  *Snuggles them and downloads*

amjoie:
The eyebrows were always available, but I "discovered" them when doing Bailey Boy.

AMjoie Bailey Boy has been fixed to more closely resemble himself. Please redownload.

I'm glad you all like the CAS photos. :)

I'm hoping they'll please you even more in the game. Please let me know how they are working for you. If you like them, I'll get in-game pics and put them up on my website. But I'll wait to do that until I hear back from you -- just in case some of them need more tweaking.

maxon:
Hi amjoie,

I played yesterday with your pets files (and one or two others) in Pet Breeds and removed (temporarily) nostrayrespawn.

All the animals spawned by the game were from those files in pet breeds - didn't seem to cause any problems.  I got Pets in the adoption pool and strays - all looking lovely.  I even had Scooby Doo run past the house one morning.  The only oddity was that the puppies and kittens didn't have names - they were called female kitten, male puppy.  I've no idea whether that's normal since I've not being playing with Pets much.  It's easy enough to change anyway.  The adult dogs and cats were all named with the default names.

I had one dog get a job and a promotion and this didn't cause any problems with unlocking whatever (I also took out the kissingpoint.package I got from TwoJeffs since I was testing).  I have a pregnant dog but she hasn't given birth yet - I'll check that works normally today.

A couple of things:
1. There are files in the Maxian Pet Breeds folder called createadog, createasmalldog and createacat - they're going to be the template files which appear in CAS.  I thought you might perhaps want to move those back into the Pet Breeds folder.  They don't seem to make any difference to how it runs but whatever.

2. If people decide they want to do this - replace the Maxis defaults with custom - they will need to know that any breeds you save in game will get saved in that very same folder - Pet Breeds along with all the Maxian defaults.  I retrieved several files of animals I'd made.  They have names like 0x039485.package unless you renamed them (which I did once I found them).  So if you want to keep any breeds you'd made previously, you'll need to go looking for them.

Oh and thank you for the Manchester Terrier - lovely and, despite the ears, the setter looks great in game

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