What's Blocking Their Path?
SimMoon:
http://www.moreawesomethanyou.com/smf/index.php?topic=72.msg944#msg944
Hopefully that link will take you to a debugger that will fix your problem.
;)
J. M. Pescado:
I added a new command specifically to fix stucky fridges. The original poster has specified that it does not appear to be a kicky bag, so it's a new form of stuck (and fortunately flammable) object.
Ancient Sim:
I tried the Buyable Fire, didn't work. All that happened was that one of my students got fined for calling the fire brigade when there wasn't a fire! They fire burned for quite a while, then eventually the sprinkler across the way kicked-in. The game also let me delete all the floor tiles and replace them with new ones, which I wouldn't have expected it to if something was stuck on one of them. I noticed today that the dorm cook had another object in his thought bubbles before the one with the footsteps, which was a collection of vertical lines, some broken some not. They were always gone too quickly for me to get a picture, but I will keep trying.
To be honest, I'm wondering if it's possibly a download I've recently added that's somehow causing it, because I also saw this footsteps thing in someone's thought bubble on a lot in the actual Strangetown neighbourhood today and I'd never seen it at all until a couple of days ago. Whatever it is, it's on the tile directly in front of the fridge because they can't access the fridge and also they walk round this tile instead of over it when they are getting food from the counters.
Anyway, I will try the stuck fridges addition, although I've changed the fridge several times already so I don't think it's anything to do with the actual fridge.
J. M. Pescado:
It's not the fridge itself which is stuck, it's a stucky-fridge tile of some kind.
Ancient Sim:
I'm loading up the game now as we speak to see if the new thing works. Maybe it will help if I mention that I can place things on this tile with no problem. Also, I can move the Sims and stand them on it. Sometimes they sort of twirl round and move off it, then complain that they can't stand on it again, but on other occasions they will stand there quite happily.
Anyway, I will wait for the game to load to report on whether they new fix worked ... unfortunately, it didn't, mainly because no option mentioning fridges came up on the Debugger. I tried a few experiments and I'm even more puzzled now. It's not just the fridge that can't be used (which I think I said at the outset), but also the counter opposite it. When I replaced the counter with the fridge, the fridge was still unusable, ditto the mini-fridge. However, when I moved the mini-fridge back one space it could be used, but the larger fridge couldn't. When I replaced the original fridge (in its usual position opposite the counter) with the coffee-machine, a Sim was able to stand in front of it and juggle the cups. If I moved the fridge one space to the left or right, it could be used as normal. This suggests to me that it isn't something on the floor, but something in mid-air, at a level higher than the mini-fridge would reach, that is blocking the opening of the fridge door. I am still wondering if somehow the mascot ghost has something to do with it, as it's only started happening after he appeared and began messing about in the fridge. Maybe he spawned a replica of himself and it's stuck there, or something equally silly.
Whatever it is, it looks to me as if it's there to stay, so I suppose I'm going to have to replace the lot with the original and re-furnish it. I'll probably have to say goodbye to my mascot ghost, because bringing him back and messing about making him an NPC again wouldn't be worth the hassle. I'd rather find out what is causing this problem though, because it's really puzzling me now.
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