What's Blocking Their Path?

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cyperangel:
Quote from: Oddysey on 2005 July 22, 05:52:24

Quote from: J. M. Pescado on 2005 July 22, 05:45:10

I still say you should set more stuff on fire.


From now on, that will be my official tech support response. I will also look into making it into a t-shirt. It would be a good item on thinkgeek.com. Go well with "No, I will not fix your computer."


Man, I wish i could set that as my official tech support response. Sadly im pretty dang sure my boss would fire me in 5 seconds flat, if i started saying that... Seing as how im working on an Internet Hotline, where I on a Daily basis have to help people with a bit of tech support... Its a cruel cruel world.

Ancient Sim:
Well, I know it's not a kicky-bag or hacky-sack or whatever it is (never heard of them or seen them in my life before I got University!) unless it's not being picked-up by the lot debugger, neither is it a stuck cellphone unless TwoJeffs' mod isn't finding it, and I can't think of anything else that would get stuck. 

I started fires on every single tile in the kitchen, including under the fridge.  They raged for hours, but no change.  I deleted the mascot's tombstone, no change.  I then moved the row of counters back one space and the offending counter became usable, but the fridge still wasn't.  I replaced the counter with the fridge and it could be used (before only the smaller fridge could be used when I did this, which suggests that maybe the mystery item has moved slightly?).  I then swopped the fridge with the counter containing the dishwasher and espresso machine.  The Sims could make espresso, but they couldn't use or mend the dishwasher.  The fridge was usable as normal.  I then put the cooker where the fridge normally goes and that couldn't be used.  Finally, with the fridge in its normal position I moved it 45 degrees each way.  When it faced towards the front of the kitchen (towards the cooker) it was usable.  When it faced the other way (towards the back of the kitchen, where the line of counters is) it wasn't.

This may seem like a silly question, but does the debugger remove ALL kicky bags, or just those on ground level?  I am beginning to wonder if there is a kicky bag stuck in mid-air somewhere that it isn't picking-up, although that wouldn't explain why they can stand in that space and make espresso.  I suppose I'm just going to have to accept defeat because I've run out of ideas. 

gali:
I play now in Strangetown too. Which dorm it is (number of rooms). Although I never put my sim in dorms - I am curious to see that dorm.

Ancient Sim:
Quote from: gali on 2005 July 22, 15:37:52

I play now in Strangetown too. Which dorm it is (number of rooms). Although I never put my sim in dorms - I am curious to see that dorm.
It's the one with 9 rooms, a flat one on the right in the middle.  Can't remember the name of it.  I doubt it would happen for you though, because as I said everything was fine until recently.  I have come to the conclusion that something is stuck in mid-air, but what it is I have no idea, especially as the Sims are able to stand in the offending position, they just can't walk across it.  It's the weirdest glitch I've ever come across because there's just no explanation for it. 

phyllis_p:
You may be on to something with the ghost of the llama mascot.  I was trying to do some renovation at the Spectre house in Strangetown -- home of many ghosts.  There were 3 floor tiles (separate, not all in a row) that I could not for the life of me remove or put a wall contiguous to.  I finally gave up and exited without saving, deciding the renovations were not meant to be.  Upon returning to the house and playing, I noticed that after nightfall ghosts appeared at two of the three spots, eventually going outside and retiring to their tombstones.  I then tried to renovate again.  The two tiles where the ghosts had appeared could now be dealt with, but the 3rd was still unchangable.  I played the house some more until a ghost appeared one night at the third tile and went outside.  After that, I could change/build around that tile as well.

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