Once you go mac you never go back!

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Marhis:
Macs are now intel-based, so you can install Windows also, and have both systems on the same machine. This means that you can use SimPE and everything as well.

I'm not sure about the wallpapers problem, though, but it should be related to video card and supported chipset; I'm not sure about this because I have a Mac G5, not Intel, and I can't test it with newer chipsets.

CEP and Scriptorium etc. are ok for Mac too.

There are some differences about the use of BodyShop, but they imply only some tune-up of config files.
Another difference may be the loading time of game: on Macs the game seems to take more time to load; but it's due to different memory management on Win and Unix systems. Unix (Macs) loads everything it can in RAM, and use swap files only if physical memory is not enough, hence the longer time.

Paperbladder:
Mac Versions of the Sims can use custom content.  Like others had said before, SimPE can't be used with it since it's coded in Microsoft Devil Language.  As for expansions, you can get all of them except for those donation packs.

<microsoftdevillanguage>
There's a framework called Mono which allows for C# code to be executed on Unix machines, but even Visual Basic programs don't work with Mono.  In my opinion, SimPE should have been coded in Java instead since their speeds are similar and unlike C#, Java is cross-platform and recently became open source.  If speed was an issue, they should have coded it in C/C++ instead of a bastardized Microsoft language.
</microsoftdevillanguage>

jfade:
Quote from: Pseudonymous on 2007 February 11, 18:46:37

<microsoftdevillanguage>
There's a framework called Mono which allows for C# code to be executed on Unix machines, but even Visual Basic programs don't work with Mono.  In my opinion, SimPE should have been coded in Java instead since their speeds are similar and unlike C#, Java is cross-platform and recently became open source.  If speed was an issue, they should have coded it in C/C++ instead of a bastardized Microsoft language.
</microsoftdevillanguage>

Not anymore. One of the recent versions of mono has VB support. :)

One of the big problems though is the fact that the Windows.Forms isn't completely supported yet, so things are a still bit buggy.

And, so far as I know, .NET 2.0 is only partially supported for C# and not supported at all that I know of for VB.

So all in all, mono is not fully complete and will likely not work for many programs. I've had one of my programs tested on the mac with Mono, and even after a lot of changes to try to make it work, it still doesn't work, and so far I've not found a solution for it yet, so I've kinda given up on Mono for now. Hopefully some time in the future though, it'll work. *Shrugs*

notveryawesome:
I use an iMac with a Windows partition. I chose to do this because I already had a bunch of games for Windows PCs, and I didn't want to bother replacing all of them with the Mac-compatible versions. I really enjoy the WinMac, because I can do my gaming in Windoze, and my regular design work on the Mac. If I ever get a virus or have problems with Windows, I can just delete the partition and the Mac is unharmed. It is the best of both worlds, IMO. The best thing about owning a Mac is that, when you boot the thing up for the first time, it immediately recognises that there is a wireless connection and actually *gasp* connects to it. If you decide to do the WinMac thing, just make sure you have all of the current Mac drivers for Windows (available from apple.com), otherwise the keyboard, etc won't work properly.

Edited to correct typo.

virgali:
Oh, thanx for all the great info you guys, didn't even know that a winmac combo is possible! It's too bad we lack the finance to do that atm...

*gasps at dizzy*

Is that cheesy old hippie dizzy?! The one acclaimed to be found dead dizzy?!
?!?!?!

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