Wolf Watcher

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ElviraGoth:
I used to run the fence around the whole lot, but when I started adding them back since Pets, I did the "doh!' thing and realized I only need it across the front.  So that's what I've been doing.

And I've been using the simplest fences that fit the look of the lot, too.  I just got used to not having them is all.

On most of my lots, the houses (with garage) tend to go nearly from one end of the lot to the other, and I still get wolves.  Lots are also placed side by side with no space in between.  I've always done this in the custom hood I've played the most.

Don't think I've tried the atomica.  I usually use the "ether" or whatever it's called.  Sometimes a stone wall.  I avoid the wrought iron and rail fences as much as possible.  I think I was going to use the atomica on one lot but didn't like the look for that particular lot, so I'll look at it again for some of the other ones.

V:
But what about the driveway? In order to block the pets from the yard using a fence, do we have to run the fence up the driveway up to and against the garage and then back again?

*V stomps her foot

I don't like it!

I'll do it, but I won't like it.

*V considers options

Ooh, what if I use moveobjects on and I put the fencing right over the driveway? Will the car be able to come and go as needed or will that completely confuse my game?

floopyboo:
cars ignore fences & walls in my game. I've done the moveobjects + fence thing & it works fine.

V:
*V is encouraged and plans to try this some time "tomorrow"

J. M. Pescado:
Quote from: floopyboo on 2007 February 10, 19:09:46

cars ignore fences & walls in my game. I've done the moveobjects + fence thing & it works fine.

I'm pretty sure this will block the path and cause teleporting cars, which is not considered an acceptable artifact to have persistently occurring in an Awesome house.

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