Fire Mod v2
Doctor Boris:
Boris has rewritten this to work in not-so-new Pets as well as older versions of game.
firemod.zip
Fire Mod (v2) for TS2 - TS2PETSp1
Made by: Flying Fish Systems (Doctor Boris)
Congratulations to: Draklixa!
INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.
ANNOYANCES ELIMINATED:
Sims will no longer moth fires when panicking when something catches fire. Sims
that are have seen more than one fire before will attempt to extinguish it
rather than panicking. Visitors finding your house to be on fire will
immediately declare this to be somebody else's problem and find an urgent and
pressing interest in being elsewhere, rather than going into aspirational
failure....after all, why should they care...unless they are on FIRE?
COMPATIBILITY:
This hack is fully compatible with all FFS hacks. For all versions.
Tested for TS2PETSp1.
SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.
WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
Theo:
I'm glad this mod is back to the firing range :)
There's one thing I would change though:
Quote
Visitors finding your house to be on fire will immediately declare this to be somebody else's problem and find an urgent and pressing interest in being elsewhere, rather than going into aspirational failure
I think it would be interesting if visitors tried to extinguish fires by themselves. Speaking on my own behalf, if there was a fire on a friend's house, and if I thought that it could be controlled, I'd try to put it out, instead of just running away.
Besides, there are occasions where you want to fulfill the sims' pyrophobia aspiration ;)
Magicmoon:
Quote from: Theo on 2007 February 08, 02:32:41
There's one thing I would change though...
I finally pulled the last fire mod from my folder because I had started a new neighborhood, which meant that the adult population were skill-less idiots. So every time they invited a few guests over, they would of course have to serve them something to eat to keep them there so they could get to know them. Then of course the kitchen would catch fire and all the guests would leave.
Clean up the mess, invite them back over and repeat fire scenario until someone could manage a few cooking skills.
Is there any way to make this part of the mod optional or just make the visitors run outside to the mailbox until the emergency is over?
The mod is great in older neighborhoods. So I'll be adding in back in once the neighborhood ages. I just started a new hood again because I learned from a tutorial thread here how to get a completely clean hood and am excited to play without townies and SWAF corruption.
syberspunk:
Quote from: Theo on 2007 February 08, 02:32:41
There's one thing I would change though...
I sorta agree with Theo, in that, at least... if it the sims are friends, and maybe if they are nice and brave (how would you interpret that? very outgoing maybe? or just highly skilled in say body... or some kind of combination) then maybe they would attempt to put the fire out as well.
Quote from: magicmoon on 2007 February 08, 07:54:38
Is there any way to make this part of the mod optional or just make the visitors run outside to the mailbox until the emergency is over?
Hrm... well... maybe the reason the sims are leaving is due to motives? I dunno if that part can be fixed really. Don't fires drop motives, in particular hygiene and probably comfort.
Anyhew, glad this mod is back. :D
Ste
J. M. Pescado:
Quote from: syberspunk on 2007 February 08, 09:03:32
Hrm... well... maybe the reason the sims are leaving is due to motives? I dunno if that part can be fixed really. Don't fires drop motives, in particular hygiene and probably comfort.
Visitors pretty much always leave after fires for this reason, yes.
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