Clothing Organization - and PLEASE don't send me to SimPE!!!

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jfade:
Meh, not feasible, for me at least. I know nothing about the 3D meshing aspect of the game's file formats, plus I have no clue where to start/how to do things with 3d Meshes to change them so that certain parts would be added/removed. Sorry. :( But maybe you can find someone who can manually change the mesh for you?  :)

J. M. Pescado:
I think what Bobblehead meant was "mesh changes", as in, switching a texture to use a different mesh, such as mapping "super-deformed" outfits back onto regular Maxis meshes.

Magicmoon:
Quote from: jfade on 2007 February 03, 19:44:52

Never heard of putting hairs in a family. Not sure what that would involve, but will look it up. :)


When I color bin hair I give all the colors of the same style the same GUID. That keeps them familied. You can change colors or ages and the hair remains the same style. Also, only one gray is necessary in the elder bin because no matter what color their hair was, it will default to the one gray since it has the same GUID.

V:
I'd love it if we could remove shoes from outfits as suggested by BlueSoup. What if it wasn't a mesh, but was a recolor of the foot area to "nude"?

witch:
Some of these shoes - usually stilettos - have the mesh remaining, it would just look like a flesh covered stiletto.  :-\

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