FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
KatEnigma:
That sucks. Two kids in a row are Sports nuts, I'd assume because their mom is. And they know this when they age to toddler. Bah. But I'd rather be annoyed than have a borked game. It's not like I can't ignore One True Hobby anyway
J. M. Pescado:
Well, after thorough review, we were not able to find any negative side effects associated with spontaneously changing it, so the next version will allow this. And didn't you Soup?
KatEnigma:
Oh good. For kid #3, I solved the issue by making him selectable as a baby and choosing for him then. It would be nice to be able to change one of the others, though. I'll be watching for the update.
Souping is for wusses.
Inge:
Pescado, presumably your hack for the one true hobby uses the new PersonData 0xD7? Can you tell me the index number you started from for the hobby ID? Ie for Cuisine, which is the first hobby, do you stuff a 0 or a 1 in PersonData 0xD7?
J. M. Pescado:
Neither. You stuff the index of the index the "Enthusiasm" is stored on. You can find these in constant set 0x16F. Those values are in the order given by the MakeStringAction strings in the Debugger, since I just started at Temp0 = 0 and iterated upwards using Const 0x16F:[temp0]. They run from 0x16F:0x00 to 0x0A. 0x06 appears to be unused for no particularly obvious reason and a big hole simply exists there. Cuisine is hobby 0x04 by this scheme, so you'd stick 0x16F:0x04 in Persondata D7 to make The One True Hobby Cuisine. If you stick JUST "0x04", your game blows up.
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