FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
purplehaze:
Thank you all so very much for trying to help. :-* I finally got it working. I guess third time is the charm. I reinstalled the hack again and it automagically appeared in my collections. This time I didn't tell it to overwrite the old files. I removed the old ones and installed the newly extracted files. I have no idea why on earth it didn't work the last two times. There must have been a small gnome living in my computer that was upsetting the games humours.
Again, thanks everyone for helping. It is much appreciated.
Simergy:
Magic wand? What magic wand? This is the first I've heard of it.
If it's half as awesome as Macrotastics, I want it.
I did a search on magic wand and it just gave me the above posts, nothing older.
morriganrant:
Quote
It's magic, you wave it around and either it unbreaks your unplayable lot
because your sims have all gone missing, or it depreciates everything to
minimum normal value, so you don't need a meditation dummy. It's a magic wand.
You can get it from the directory.
cwykes:
The magic wand collection doesn't show up if you don't have a high enough EP. I found that out playing an OFB only game using Numenor's basegamestarter). Apparently there's some difference in format. There is an OFB format version somewhere. That doesn't work in Pets though.
BastDawn:
OFB magic wand collection, second to last post:
http://www.moreawesomethanyou.com/smf/index.php/topic,10551.0.html
To make your own collection for Pets (or whatever), open up magicwand.package in SimPE and select the Object Data. Check some Room Sort and Function Sort boxes to make it appear in the catalog. Hit the "commit" button, save, then load your game and make a collection file for the now-visible magic wand box. Then close the game, change the magic wand package back or install an unedited copy over it, and enjoy your new, working collection file.
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