FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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Jelenedra:
There are instructions on how to submit error logs in the forum FAQ, I think the thread is called "Spore Torrents Here" right now.

snowbawl:
Quote from: J. M. Pescado on 2007 October 14, 10:48:31

All attributes of the baby are set at birth. The baby doesn't even exist until it's born. Therefore, rerandomizing once per game session, BEFORE any births or other character creations, is enough to mostly-eliminate identical babies.


Back to the randomizer...I realize the word "mostly" is there, meaning there still exists the chance of a clone...which has happened.  I am using the randomizer BEFORE the birth of the baby...this is the correct time, yes? 
My real question is this: does the randomizer only pertain to the lot/family where it is used, or does it apply to the entire neighborhood?  In other words, must I use it for every family?

jsalemi:
No, you only need to run the randomizer once per play session -- it applies to the entire hood during that session.

J. M. Pescado:
Quote from: jsalemi on 2008 February 09, 17:47:59

No, you only need to run the randomizer once per play session -- it applies to the entire hood during that session.
It applies to the entire game, no matter which hood you run it in, for the entire session. Running it multiple times for any or no reason will not hurt your game, and may improve entropy even further, as there's a limited low-range for number of sequence values jumped due to the fact that generating extremely large numbers of sims just to push the generator can lag the crap out of your computer.

sorchin:
Hello:
Silly question I'm sure but here it goes; Where does this "debugger" mod show up in game?
I have read through a number of pages concerning this mod, I have read things like "I click on the debugger" etc.
Or is this a mod that simply works in the background? Humm can someone help please?
Thank you...

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