FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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jolrei:
Quote from: snabul on 2007 October 24, 18:17:42

@professorbutters

Maybe someone mean has access to your game and is doing this to your sims.

Maybe you have Pescados Apocalyptic Zombie Patch in your Download folder... (Ask him about that)


You can make someone a zombie with the lotdebugger, but not (I believe) a sim on another lot.  In any case, you should be able to change the sim back to human/smart (click on "make me" option)

Don't ask about the zombieapocalypse hack until you determine whether it's in your downloads folder and you have read the RTFM.  Do your homework first.

Lerf:
Ok, I'm trying to recover the tombstones of several departed Sims.  However, not being of the ranks of the Most Awesome, I am unable to figure out what possible methods can be used to follow the following instructions:

XXI. RESPAWN TOMBSTONE (debug mode only) (experimental) (NL)
     Regenerates a tombstone for a dead sim. Note that the dead sim must be
     the selected sim, which means you must spawn him somehow, then make
     him selectable and choose this command.

Could someone suggest some, non-acrobatic, legal, and psychically safe methods for respawning a Sim?

TIA 

Lana B:
1. Pause
2. Summon dead sim (I use Inge's teleport shrub, Insim also works)
3. Make dead sim selectable
4. Use lotdebugger to queue tombstone spawn action
5. unpause then repause as soon as tombstone has appeared.
6. make dead sim unselectable
7. unpause game (dead sim will disappear)
8. The end

Note: steps 6 & 7 may not be necessary but I like to do it anyway.

Lerf:
Thank you!

I bow to your awesomeness.

(And I should have guessed it was something like that, but I was vaguely thinking of something to do with the boolprop cheat...)

Leticron:
Quote from: Meek_Monkey on 2007 July 21, 10:10:58

I know u can turn a sim into a plantsim but I wanted to turn a plantsim into a normal sim the option is not there. Is it possible to add please.


Quote from: J.M.Pescado

This option is already easily accessible in-game by simply buying an anti-plantsimism potion, so it was not felt to be worth the codespace.

Well, I just had the case that the Plantsim called the Garden Club and purchased the Plantsim C Potion. But he wasn't able to drink it (because do to some weird interferences he technically was a "normal sim" (PersonalData 1 in SimPE was still set to 0x0 which is the flag for a normal Sim)but looked like the plant. So he wasn't able to use the potion..nor could he call the Garden Club again. Since I removed all Hacks/Mods and all Careers (just to be on the safe site) and still there was no change I expect another borked piece of EAxis code in BV. Neither deleting all caches nor forced Errors helped to resolve the problem (which actually doesn't make any sense to me at all)

Since FFS didn't give me the Option in question, I had to resort to lessawesome SimPE, set the PersonalData Flag to 0x100.
And since he now was recognized as a real Plantsim (only needs: sunlight love and water) the potion worked as expected.

Even tho I never heard of such bug before, I vote for inclusion of said option into FFS just to get rid of another Eaxi mess up.

-le

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