FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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jsalemi:
What it does is rapidly create and not save random sims, like you would in CAS when you press the random sim button. This prevents the 'first born' syndrome, where every kid born has the same personality, and usually has the same as one of the parent.  It gives you truely random kids (and any other auto-created sims like townies, dormies, npcs, etc).

Bitsy:
Thanks for the info, I like knowing what stuff means and how it's supposed to work.

I went ahead and played to the birth after doing the randomizer and saving, even though it did not boot me out to the neighborhood, and the kid that was born was a clone of its older brother (who was the first born in a game session just like this one is) so I exited without saving. I know I can do things the long way with the CAS die method I just really like this way of doing things more, and would like to get it working again.

I tried doing a more thorough search of the forum with a couple different search terms and didn't come up with anything.

sloppyhousewife:
Have you tried the randomizer when the kid's mom/dad was already pregnant? IIRC, the personality is set at conception (whereas the gender is set at birth), so randomizing afterwards would have no effect on the spawn in question, but on a future offspring.

Emma:
I save then run it as soon as the first baby is born. I never seem to have to do it again, every kid after is different.

J. M. Pescado:
All attributes of the baby are set at birth. The baby doesn't even exist until it's born. Therefore, rerandomizing once per game session, BEFORE any births or other character creations, is enough to mostly-eliminate identical babies.

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