FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
ZephyrZodiac:
I can enter Build/Buy with no problems, and also alt/tab no problems. The lag is such that the sims instead of walking around normally, walk in jerky, slow movements. Not as slow as trying to use the video option set too high, but slower than normal and extremely annoying to watch. It's not like the lag when two sims decide to go and water-balloon fight, which once they get outside and start the fight there aren't any more problems, it's just constant jerkiness, and it can happen in a family of one, or as in the present lot, a family of five or more. Mouse control is unaffected, and about the only thing that is odd is that sims running under instructions from the sleep clock or BUY are fine, so it is walking and not running that seems to be affected.
If the lag appears, it tends to be there from the moment I load the lot, it is rare for it to appear once the lot has been running ok for a while - and that is usually due to attraction markers (which stop as soon as I use the debugger to deal with them) or furious reverses owned by a visiting sim, and I'm usually well aware of which of my sims are furious!
Since I'm playing to a rotation, I don't normally try playing another lot to see if the problem is there too, though when I have done so, it doesn't necessarily occur on the new lot. It can occur when there is no custom content on the lot, when there is no custom content apart from hacks, or when there is a lot of custom content. Yet another lot with even more custom content is fine. The lots themselves can be Maxis lots, downloaded lots, or my own lots, and all lots installed into the game are installed with the Clean Installer, and any duplicate custom content is removed. I've checked for duplicates and I've checked for GUID conflicts, and the game seems clean. And all my lots usually have exactly the same hacked objects put in before I move a family in.
I've tried moving families to a brand-new lot, and sometimes it works, and sometimes it doesn't. Some families unaffected in their original house suddenly get affected when they move up the property ladder. And it can't be a RAM problem as I upgraded to two gigs, and this hood at present is only using about 600 MB (including all the Windows use and my AV - which I have to leave running as I have the online version of Seasons.)
Emma:
Would it be possible to add a 'cancel adoption' option to the Debugger? I had a stuck phone where the sim would pick up the handset and replace it without calling anyone (I was trying to get her to phone the repairman) I finally forced error on the phone ( I don't think that fixed anything) then deleted and replaced it with a new one. It was the only phone on lot, no cellphones. I then tried 'call>service' again and it immediately popped up 'your request to adopt has been approved, blah, blah.' I don't want this kid!
If you can't add a 'cancel adoption' option, then is there any way I can cancel the adoption without losing the other kid she has just given birth to?
ZephyrZodiac:
Maybe you could just accept the adoption, then exit and open SimPE, and go to the Families section and move the kid into another family, or use the teleporterplus and get the kid to make him/herself a townie? I remember having a similar problem with phones, but I can't remember what caused it, whether it was a custom phone, or maybe it was one of the newer phones from Pets conflicting with a hack. I know I solved it by using a bogstandard Maxis base game phone.
Emma:
I was using a bogstandard Maxis base game phone. Thanks though Zeph. I don't really want to mess about in SimPe if I can help it. Of course if I have no choice then I will have to....
ZephyrZodiac:
I seem to spend nearly as much time in SimPE these days as I do playing my game! But moving a sim from one family to another isn't hard. However, you could definitely try the "Make me a townie" option in the teleporter, or there is an option to put the kid up for adoption which I'm pretty sure wouldn't affect the other kids in the house.
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