FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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witch:
That makes logical sense anyway, in real life old gossip is mostly forgotten when the new hot gossip comes along, it just makes the game more realistic if we can get rid of the old redundant memories.

J. M. Pescado:
Also, clearing them can save a fair amount of memories, as several megs can be devoted to storing this data, all of being loaded in RAM at any given time. And the information is COMPLETELY useless if the sim in question is DEAD, hence the seperate option to clear it only from dead sims.

Sivany:
Quote from: J. M. Pescado on 2007 August 07, 06:14:13

Quote from: Sivany on 2007 August 06, 19:58:46

Whist I was playing one of my lots the debugger threw out an error message.
According to the log, the error occurred because you shift-clicked on the debugger and forced an error, STUPID SIVANY.

That's weird. I admit I had clicked on the debugger about half an hour previously and forced an error, but this error happened later on. There are two error files in my logs relating to the debugger object, I'm sure I posted the most recent one but perhaps I should have posted the other one, or maybe I am stupid and posted the wrong one anyway.

Magicmoon:
While I appreciate the cutbacks on redundant memories, why aren't I getting second memories of events that should be important? For example, the elevator has crashed 5 times in my hood. Unfortunately, the same Sim has been in the elevator every time. Yet he only remembers the first time it crashed.

Also 'sold a masterpiece'. I'm only getting the first one. Or maybe I'm just getting the first one if the Sim isn't a Popularity Sim, not 100% sure.  The other day a Sim caught the stove on fire for the second time. Although she remembers burning the food both times, she only remembers the first house fire. Perhaps she burned 2 different types of foods. There are a few other things, but I can't remember them all. I think freezing was one of them too.

A long time ago I tried Squinge's "No duplicate memories" mod, but immediately removed it because it suppressed some duplicate memories that I felt were important to keep. I searched my entire folder for "mem" to make sure nothing was lurking, so unless someone tells me different, I assume that Maxis made some changes in this area. These memories are not being removed with 'delete trash'. They are not being created.

Also, I just recently started a new hood so I had CAS Sims that I updated using lot debugger's "Update Pre-Uni Sim". Whenever one of these families moves to a new lot for the first time, everyone in the family receives a memory for each of the parents of "~Parent~ graduated with Honors Cum Laude".  If I delete trash, it removes the memory of the move, but not of the non-existant graduation.

J. M. Pescado:
Quote from: magicmoon on 2007 August 07, 09:59:54

While I appreciate the cutbacks on redundant memories, why aren't I getting second memories of events that should be important? For example, the elevator has crashed 5 times in my hood. Unfortunately, the same Sim has been in the elevator every time. Yet he only remembers the first time it crashed.
Some memories are forced by default Maxian behaviors to be "singular" for a given subject/owner combo, in that they will only appear once. These include, yes, the elevator memory, the masterpiece and novel memories, the A+ memory, the Burnt Food Memory, the Woohoo memories, Best Friend memory, and the Bladder Failure at a Party memory, and perhaps a bunch of others. Other memories only appear once, period, even if the subject changes, like, say, the Enemies memory. These are all Maxian behaviors that are not affected by garbage-cleanout using the Lot Debugger, as the garbage is not purged unless you manually order the purge (there are no autosuppression effects).

Quote from: magicmoon on 2007 August 07, 09:59:54

Also, I just recently started a new hood so I had CAS Sims that I updated using lot debugger's "Update Pre-Uni Sim". Whenever one of these families moves to a new lot for the first time, everyone in the family receives a memory for each of the parents of "~Parent~ graduated with Honors Cum Laude".  If I delete trash, it removes the memory of the move, but not of the non-existant graduation.

No one knows what causes this multi-graduation, but it's an existing Maxian bug that occurs independently of the Lot Debugger, and affects normal Uni-graduates as well. I've only seen it happen once and did a quick cleanup to purge it, and haven't had it recur again.

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