FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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jsalemi:
Check this thread in The War Room -- I think it answers your questions: http://www.moreawesomethanyou.com/smf/index.php/topic,5200.0.html

Magicmoon:
I had to search through several threads to understand everything and finally made a plague.txt for myself. Most of the info is actually in this thread IIRC, but was difficult to find with the site's search engine. The War Room had good additional info.


JMP, if you like I can upload it so that you can add it to the debugger folder. I notice that this question comes up over and over again in the threads. It is just 'copy and pasted' quotes from you.

Here it is. This is an entirely lame place for it, so it needs to be moved if found useful.


EDIT: I reuploaded the file. I cleaned it up a little and took out the part about the biostation.

floopyboo:
That is very nifty mm. Appreciated & downloaded for future reference.

Angie:
I used the lot debugger to respawn some tombstones which were lost in a move.  After the new tombstones were respawned, I got popups saying that so-and-so had died on another lot, then the dead sims disappeared.  I noticed that some of the living sims on the lot got a memory of so-and-so dying, but others did not.  Is this normal?

Also, I tried to respawn the family dog's tombstone and it didn't work.  Apparently, the debugger does not have this option for pets?  Would it be possible to add it?

Thanks in advance for any help!
Angie

eevilcat:
I've started using the rerandomize feature of the debugger and it pops up an information message telling me it's deleted X something or others before exiting back to the neighbourhood screen. I was wondering if it's anything important or just a way of telling me how many times it's rerolled the dice. I'm running debug enabled if that makes any difference. Sorry, but forgot what the something or others are.

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