FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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jsalemi:
It does just what it says -- it nukes (gets rid of) all the useless gossip memories that are clogging up the memory trees of all the sims in your hood, dead and alive.  You'd be surprised how far gossip can travel (and duplicate), even among non-playable townies.  I've seen gossip memories going back generations in one townie's memory when I checked it in SimPe, and most of the people being gossiped about were long dead (heck, their kids were dead, and their grandkids about to become elders :) ).

Gossip memories are like a plague that spread around and around, and eventually get corrupted, leading to things like the jagged lines in the sim's 'thought box'.  Clearing them out just breaks the chain of old gossip topics, and lets whole new ones start.  And clearing them out also cuts the size of your neighborhood package file way down, which will help loading times.

I actually don't think it matters if you save the lot you're on or not -- I believe the memories are nuked from the entire hood as soon as you run that on any lot.  So if you go into the same lot and run it again, you'll find the number of gossip memories is a lot smaller (maybe 0 if you haven't played any other lots yet).  If I'm wrong (and I may be :) ), then just run it and save -- your hood will thank you....

J. M. Pescado:
Quote from: jsalemi on 2007 June 05, 17:38:29

I actually don't think it matters if you save the lot you're on or not -- I believe the memories are nuked from the entire hood as soon as you run that on any lot.  So if you go into the same lot and run it again, you'll find the number of gossip memories is a lot smaller (maybe 0 if you haven't played any other lots yet).  If I'm wrong (and I may be :) ), then just run it and save -- your hood will thank you....
You have to save in order for any changes to take.

akatonbo:
Hey, not that it's terribly important, but I just tried having a look at recoloring this thing and apparently it can't be done? SimPE made a valiant attempt, but the recolor package it coughed up from Object Workshop didn't actually have a texture in it. (Or, um, anything I could recognize as anything.) Is it a lost cause? I was thinking about making it look like a cardboard moving box -- y'know, something Sims really WOULD have in their basement/attic/closet or the back room of their business -- with a label to identify it.

Zazazu:
What sim wouldn't have a Batman box in their basement? Your simmies are lame.

BastDawn:
I once ripped the Batman texture out and replaced it with something else, but I quickly realized that I didn't care enough to edit the object every single time it gets updated.   :P   Just put it somewhere where you won't see it until you need it.

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