FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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J. M. Pescado:
Quote from: floopyboo on 2007 April 30, 11:57:02

Your way sounds like a right royal pain in the butt pes. I'll be sticking with Christianlov's last name changer thingy for that, I think. Nice & easy.

Christianlov's copier is a 136K piece of bloatware, larger than Macrotastics itself, and yet uses only Maxis textures and resources. It should be like 15K, tops, so the bloat itself is bigger than the entireity of Macrotastics. It also is limited only to copying names from an EXISTING sim, whereas the Debugger can allow you to set an arbitrary last name that does not need to already exist in the game. If I want to change Brynne's last name back to "Silly", I can. Even if nobody in the game still has that last name.

witch:
I guess it was brains for breakfast. I don't even know how to change a sim's first name in game.  :-\

Though I can definitely see the usefullness of this mod now, I usually do name changes in SimPE.

J. M. Pescado:
Anytime you can avoid quitting and going to SimPE is a good thing. Plus, Mac users dun got SimPE.

dizzy:
I don't recall precisely, but this particular method leaves the possibility of a messed-up tool tip on the skewer (unless you Copy First to Last then perform another Set Firstname). Evidently, the game engine relies on the Baby Dialog to invalidate the old tool tip.

J. M. Pescado:
This particular method can have some caching issues: You have to let the game run a few ticks after changing the first time or it won't copy.

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