FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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cwykes:
too late for me - I've already done it! :'(

EDIT - been into SimPE and my sim DNA looks plausible - what am I looking for?  Feel free to point me at a link - this is getting way off topic for the debugger.  Very glad I asked about DNA though!

jrd:
The exception is if you delete ‘all’ SDNA entries. That, in my experience, is safe.

RainbowTigress:
Quote from: J. M. Pescado on 2006 September 23, 07:19:43

The official ruling is basically to never, ever, touch the SDNA files. Delete SDSC, SWAF, leave SimDNA alone. If you accidentally mangle one, you're going to end up with a very messy state where the only way to fix it is to extract and re-splice the SDNAs from a backup archive, and the procedure for doing THAT is rather fancy.

Does that include editing Sim DNA, like in the correcting bad Strangetown DNA project?  I've edited DNA strings many times with no problems.  Or do you mean don't touch them as in don't delete them?

aqualectrix:
Editing seems to be just fine, at least in my experience.  E.g., I had to edit the DNA to get it back to what it was supposed to be in the first place, and since then it's been just fine.

jsalemi:
Yes, no problem at all with editing -- I've fixed Strangetown, and it's well into its second generation with no problems from any of the originals who were fixed.

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