FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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cwykes:
Quote from: J. M. Pescado on 2006 March 18, 05:44:36

Quote from: snowyrat on 2006 March 17, 19:38:18

Would it be possible to make the same kind of a command to wipe the memories pointing to unknown sims ($Subject)? It wouldbe so big help, versus "pecking" those one by one in SimPE? Thanks.
Hmm. That'd be tricky. I'll think about it.

Isn't that what Theo's hack did?  The functionality of 'nuke all bad memories' is supposed to be going into a future version on SimPE.

Theo:
Quote from: cwykes

Isn't that what Theo's hack did?  The functionality of 'nuke all bad memories' is supposed to be going into a future version on SimPE.
Actually, I intentionally left the "Mystery Sim" memories untouched, only memories with an invalid owner instance would be removed - more specifically, the corrupt death memories were the intended target.

cwykes:
I thought unknown ones were the bad ones and mystery sim was a different maxis created set given to all new adults and townies..  Just ignore me - like my siggy says, I know enough to be dangerous.....

Ancient Sim:
Regarding the Randomise Sim Generator, is this lot-specific or play-session specific?  I have several babies due at once on different lots, so do I need to use it for each lot, or just at the beginning of the run of births?  Also, can I use it when I leave a lot that has no birth imminent, then have it work if I go into another lot where a baby is due (i.e., to save having to enter the birth-due lot and leave straightaway).  Hope that all makes sense.

C.S.:
It's play-session specific. I randomise when I keep getting fugly npcs :P.

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