FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
RainbowTigress:
Quote from: Bane~Child on 2005 August 16, 02:02:26
Quote from: rainbow on 2005 August 16, 01:41:45
[Go figure that. I'm sure it goes along with what JM said, when you have twins, they will look less alike than singles because the Sim generator is rolled twice.
True, and I think we decided that you couldn't rely on the genetics when playing the Maxis Sims. I knew that Don was sneaky, when I played Cassandra he did not get the chance to leave her.
So, are you saying that we should consider using the randomizer for more sensible genetic outcomes? At what point did you use it in the new baby situation?
That's what JM recommended and I think that's exactly what it was intended for. That and personality. I always save right before the baby is born, and then use it. That's when the new character is created. You only have to use it once per game session because when you close the game down, it is reset when you next start the game. So I would use it before every birth. I used it for Cassandra's 11th child (I was going to stop at 10, but Risky Woohoo kicked in, so I decided to see what I would get this time using the randomizer). I believe you would get the same results if you didn't save after a birth and reloaded the lot several times since everytime a new character is created, but that takes forever.
After I found out about Maxis-created sims having messed up DNA, I fixed them. I can't stand having stuff being messed up like that!
By the way, you need to delete some PMs. :)
Bane~Child:
Quote from: rainbow on 2005 August 16, 03:24:48
That's what JM recommended and I think that's exactly what it was intended for...After I found out about Maxis-created sims having messed up DNA, I fixed them. I can't stand having stuff being messed up like that!
By the way, you need to delete some PMs. :)
Oh...that's right, I completely forgot about that part - the baby's birth. I haven't had any born in awhile, but I have been using it for everything else though and it's great. I'll check my PM's right now - thanks Rainbow.
hedgekat:
What's the matter with Maxis created sims DNA? And how did you fix it?
vcline:
Quote from: Marvin Kosh on 2005 August 16, 02:24:43
Quote from: Oddysey on 2005 July 31, 19:41:21
When I run my mouse over the FFS lot debugger, the sim selected gets reset. If at work, they are now on the sidewalk. This is annoying, and I have no idea what's causing it.
I'm experiencing this problem too. In debugging mode it pops up 'Stack number out of range' for the Sim in question.
I'm going to try a previous version if one is still kicking around, and let you know if that helps.
Edit: Reverted back to FFS Debugger (09 June 05) and no jumps so far.
This is happening to me too. Fortunately, I still have the older version, I'll try using that one. Thanks for the helpful post.
Vicki
J. M. Pescado:
If you're experiencing an error with the current version, attach the error log produced. That was a bug in an older version, which should have been squashed in the current version, possibly same-day.
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