FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

<< < (7/237) > >>

Bane~Child:
Quote from: rainbow on 2005 August 15, 22:31:26

One of my sims had several children who all looked alike.  I thought this might be due to dominant genetics, but skintone does not have a dominant gene in the Sims.  Since the mother has skintone 3 and the father has skintone 1, then there should have been children with skintones 1, 2, and 3.  Only after using the randomize function did I get a child that was S1 with facial features that were different from the other siblings and more like the father.  The child still has black hair and brown eyes, but that is to be expected since those are dominant genes.


Rainbow,

Did the mother or father have any custom genetics?  I understand that if the genetic code information if also not changed when the skin is cloned and only the color is changed, that the genetics will default to the original set.

Bane

RainbowTigress:
Quote from: Bane~Child on 2005 August 16, 00:16:18

Did the mother or father have any custom genetics?

Nope, the mother is Cassandra Goth and a CAS sim I made for her to marry after that horrible Don Lothario left her at the altar.  As you know, she has black hair with brown eyes and S3 skin.  My sim I made has red hair, light blue eyes, and S2 skin.  I made a mistake above.  He has S2 skin, not S1.

I have also observed the same with other sims.  I made a CAS sim for Brandi who was the brother of the sim I made for Cassandra, only he had dark blue eyes and black hair.  They had 5 girls and 2 boys.  All the girls looked alike.  One even could pass for Brandi with the same hairstyle and clothes, except her lips were fuller like her father's.  The boys looked slightly different, and one was almost a clone of his father.  All of them had black hair, dark blue eyes, and S1 skin, except for one, but she was a twin.  Go figure that.  I'm sure it goes along with what JM said, when you have twins, they will look less alike than singles because the Sim generator is rolled twice.

Bane~Child:
Quote from: rainbow on 2005 August 16, 01:41:45

[Go figure that.  I'm sure it goes along with what JM said, when you have twins, they will look less alike than singles because the Sim generator is rolled twice.

True, and I think we decided that you couldn't rely on the genetics when playing the Maxis Sims.  I knew that Don was sneaky, when I played Cassandra he did not get the chance to leave her.

So, are you saying that we should consider using the randomizer for more sensible genetic outcomes?  At what point did you use it in the new baby situation?

Marvin Kosh:
Quote from: hedgekat on 2005 August 15, 18:03:15

What is bothering me more right now is the majority of newly generated npcs and townies all having the same personalities.   They are nearly all popularity-Aries.   Can Randomize Sims fix that?


I would tend to use SimPE once you've moved them in to fine-tune their personality.  As far as in-game tools go, there is the Encouragificator, a macro to repeatedly encourage Sims to alter their ways.  Of course, the Sim doing the encouraging must be in the subject's family and has to be older.  A mother-in-law might work ;)

Marvin Kosh:
Quote from: Oddysey on 2005 July 31, 19:41:21

When I run my mouse over the FFS lot debugger, the sim selected gets reset. If at work, they are now on the sidewalk. This is annoying, and I have no idea what's causing it.


I'm experiencing this problem too.  In debugging mode it pops up 'Stack number out of range' for the Sim in question.

I'm going to try a previous version if one is still kicking around, and let you know if that helps.

Edit: Reverted back to FFS Debugger (09 June 05) and no jumps so far.

Navigation

[0] Message Index

[#] Next page

[*] Previous page