FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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RainbowTigress:
Once, Erin Grunt (formerly Singles) was pregnant and died at her brother Loki's wedding party unbeknownst to me.  I entered her home lot to play it, and I noticed that she looked very strange, she was kind of whitish and transparent.  I had left her skiiling Creativity with Macrotastics, and she continued to do so, but no one could interact with her.  This continued for a long time, until I cleared her queue.  I then got the message that she had died on another lot and she would return there in spirit.  I didn't know where she had died at that point, so I searched everywhere to see where she might have died, LOL.  Then I remembered she was a guest at the wedding, and I found her urn right outside the bathroom in Loki's bedroom.  So I had Loki resurrect her.  Being a Mad Scientist, it just seemed fitting that he should do it.  Besides, he had more money than General Buzz.  She then went back to live with her husband and had the baby and everything was fine.

aussieone:
I've seen that thread Sleepycat....

it didn't really give me the info I was after.....

it would be good if after you decimate the neighbourhood, that the pop up would tell you who has been decimated, insted of the 'guesswork'  ???

Swiftgold:
Quote from: J. M. Pescado on 2006 January 29, 10:37:01

Quote from: Ellatrue on 2006 January 29, 10:13:02

So, what exactly does "decimate neighborhood" do, that we should not use it (other than kill a bunch of sims)?

And if we shouldn't use it, why is it included?

Because somebody begged and whined for it. That doesn't mean it's a good button to push.


Heh, well, if that's what it takes. ;D I will use it anyway, though (after backing up, of course). If that assignable gravestone I used to have pre-NL still works with NL, all the better, then the decimated dead can have their tombstones too...

Ancient Sim:
Quote from: Swiftgold on 2006 January 31, 03:46:31

Heh, well, if that's what it takes. ;D I will use it anyway, though (after backing up, of course). If that assignable gravestone I used to have pre-NL still works with NL, all the better, then the decimated dead can have their tombstones too...


The assignable gravestones don't work anymore, they mess up your game, at least they did to mine.  You don't need them anyway, there is a mod on this site to spawn fresh tombstones for any sims who have lost one or never had one (as long as they have character data).  You can get it here: http://www.moreawesomethanyou.com/smf/index.php?topic=2083.0

Later ...
I have now had a chance to check-out the option that kills off Sims.  I tried it out in my original Pleasantview and it got rid of 57 Sims, roughly the same amount I got rid of when I had my mass delete a while back.  Although I like the idea, in practice it wasn't as good as I'd hoped.  The main problem was that far too many NPC's were killed-off, which is a pointless exercise insofar as they will just regenerate.  I lost all 3 dorm cooks for a start, plus a Count, a Slob, a couple of DJ's, 4 Professors ... the majority of the Sims killed were NPC's.  The playable Sims lost were 10 male adults, 2 male elders, 2 female adults, 1 female elder, 3 teens, 1 YA and 2 toddlers.  Three downtownies went (1 elder, 1 teen, 1 child) and 1 townie (Goopy of all people).  I also lost a townie adult female who shouldn't have been there as it was the file of a previously deleted Sim that had somehow appeared back in SimPE.  There were also 8 already dead Sims killed again, although I did get a great deal of pleasure when I saw that Mary-Sue had died for a second time. 

I also noticed that the Sims were still classed as resident on their original lots when I went in, although they didn't show on the resident panel.  In one case, a carpool arrived and left again - it was 6pm so I assumed it would have been bringing the dead Sim home from work.  At the same time, he received a phone call.  I checked with Inge's bush and he was still shown as being part of the family, so I teleported him in and spawned his tombstone, at which point he moved into the Default household.  I didn't receive any messages saying the dead Sims had died on another lot until they'd had their tombstones spawned.  I also teleported in a dead Sim from another lot and he behaved like a normal visitor (very much so, he went straight to play on the swing).  This Sim had not had his tombstone spawned, so was still part of the household.

The main problem though is that none of the family members get a memory of the Sim's death, so they don't react to it, so for me at any rate it would be necessary to go through all the relevant Sims and add the memories.  I don't like cowplant deaths for the same reason, there's no memory of them.  Whether that's intentional or a Maxis mistake, I don't know, but I strongly suspect the latter.

Anyway, I would still like to see something else to get rid of Sims.  I'd like a sort of random illness effect where Sims can suddenly become ill and pop-off without warning.  Not only would this help cull the neighbourhood, it would also add some suspense to the game (something which is sorely lacking).  I'd like to see Sims sometimes die from fighting (it happens in real life) and I'd occasionally like to see accidents other than just electrocutions, such as Sims (esp. nannies) run over by the school bus or carpool.  I just want more 'Will it happen in this lot?" suspense stuff really, whether it be deaths or something else.  I'd also like to reverse the change in the NL patch that stopped deaths from occurring on community lots (I don't know why they did that). 

The main thing I noted was that JM Pescado was NOT killed-off. 

syberspunk:
Thanks for that test run and all that info. Pretty interesting stuff!

Quote from: Ancient Sim on 2006 January 31, 16:32:09

The main problem though is that none of the family members get a memory of the Sim's death, so they don't react to it, so for me at any rate it would be necessary to go through all the relevant Sims and add the memories.  I don't like cowplant deaths for the same reason, there's no memory of them.  Whether that's intentional or a Maxis mistake, I don't know, but I strongly suspect the latter.

So... the nocorruptdeathmemorythingamabobhack doesn't fix this? Do death memories specifically mention what method a sim died of? I don't remember... and... cowplants don't create death memories for the living sims?!?! Not even the related ones? Wtf is up with that? You would think that a death should be some generic function that, no matter how or where a sim died, at least the immediate family would be telepathomagically notified. Sims seem to be telepathic for just about everything else, including who is using the private toilet up on the second floor parent's bedroom. ::)

I realize that sims usually get the death memories if they witness them... but what about sims who died on other lots? Wouldn't the sims who are from the same household realize that their loved one died?!?!

For the cowplant deaths, is it that only the witnesses get memories of the death? Or no one at all gets death memories?

Quote from: Ancient Sim on 2006 January 31, 16:32:09

Anyway, I would still like to see something else to get rid of Sims.  I'd like a sort of random illness effect where Sims can suddenly become ill and pop-off without warning.  Not only would this help cull the neighbourhood, it would also add some suspense to the game (something which is sorely lacking).  I'd like to see Sims sometimes die from fighting (it happens in real life) and I'd occasionally like to see accidents other than just electrocutions, such as Sims (esp. nannies) run over by the school bus or carpool.  I just want more 'Will it happen in this lot?" suspense stuff really, whether it be deaths or something else.   

Ooooh... I'd love to see that as well. This would probably have to be added to thefightclub if you wanted to have random death by fighting. Perhaps it could depend on mood, motives, and or aspiration failure. I remember reading somewhere here about someone letting their sims run loose after getting caught in an affair. The spouses fought all the time, and the wife had low motives. After breaking out into a fight again, the wife died (presumably of hunger) and the hubby just laughed. It was probably the hunger that killed her, but still that was kind of amusing and surprising to hear about. Maybe if a sim has really low needs (energy, hunger, and/or comfort?) and in a really bad (red) mood or low aspiration/aspiration failure, there could be a random chance of death after the fight.

I'd also like to see a bit more randomness with death and what not. Not to be morbidly obssessed with death, but you're right, sims kind of live extremely long lives, and it's fairly easy to keep them going. I know this is more of a simulator and not a game that's really meant to be challenging for "hard-core gamers" or whatever, as someone pointed out, but still, it would be nice to be surprised now and then.

Quote from: Ancient Sim on 2006 January 31, 16:32:09

I'd also like to reverse the change in the NL patch that stopped deaths from occurring on community lots (I don't know why they did that). 

Pescado mentioned something about this in another thread, I forget where, but it's a bad idea for sims, at least playable ones, to die on comm lots. Something about, if a sim dies on a comm lot, and they are the only playable one, then there is no one to "return home" and you can't save on comm lots either. Something to that effect, I don't remember the exact words. But that I guess it makes sense to me. I don't remember ever having any deaths (at least not of my playable/selectable sims) on comm lots before. I might have seen a townie death once on a comm lot, but that was kind of rare and probabl due to some bugginess. I think he got stuck somehow, starved most of the time, and then got unstuck somehow ::) and died of hunger. :P

Quote from: Ancient Sim on 2006 January 31, 16:32:09

The main thing I noted was that JM Pescado was NOT killed-off. 


Why does that not surprise me? lol. I bet the ol' bloody bastard is a resilient mofo, tough to kill in-game as in real life. Apparently, even death can't sneak up on him. ;D

Ste

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