FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
Sleepycat:
Quote from: nectere on 2006 January 17, 21:34:09
It doesnt freeze or anything, everything is just as it was before I clicked on it. I can continue to play etc and it never exits the lot. I get the one pop up warning and that is it. Its supposed to fix things? I thought it was supposed to randomize the next birth not fix something. What is it fixing?
odd, you must have a defective version, I suggest redownloading *giggles* seriously you may have a hack conflict but I have no idea what it could be conflicting with ???
the "fixed however many objects" message dosen't mean it actually "fixed" anything...unless you think of it as fixing the first born effect, which it does do :D
After clicking on it, you should get a message like "do you really want to do this" (god I have a bad memory and I use the damn thing alot!) after saying yes, it should pause/freeze your game, then a message should pop up saying how many objects it has fixed and then it takes you back to the neighborhood screen.
RainbowTigress:
The "objects fixed" is actually referring to how many sims were randomly generated, which it must discard by exiting without saving.
Magicmoon:
FIX BROKEN MOOD BOOSTS: Fixes the platinum-asp mood boosts for all sims on the lot.
I've read all the posts and still don't quite understand this. Sometimes a Sim will have wants and even though they fulfill several wants they don't get an aspiration boost on any of them. Along with this, sometimes the want stays in their want slot but at other times the slot rerolls-without an aspiration boost. But when I click on the debugger the option to FIX BROKEN MOOD BOOSTS doesn't appear. But then at other times when they are actually getting their aspiration boosts correctly and I click on the debugger for another reason (like randomizing before giving birth) the option is there.
Am I supposed to enable cheats, or shift click or what is it I am doing wrong? And why does the option only seem to appear when their asp boosts are working correctly?
BTW, I noticed the update on the debugger today. The one I was using was dated 14 Jan 2006. So I downloaded it and will try to see if it is different, but I didn't see any documentation saying that part of the debugger had changed.
Swiftgold:
Would it be possible to add a 'nuke orphan sound effects' option to the debugger? I have one house in particular where the SSX3 sounds come up for no reason, and it's driving me batty. I deleted the video game player, the computer is no autonomy, but the sound still plays. Also, it happens with sinks sometimes, they'll finish but the water running sound still goes. That's not as annoying as the other, though, since you can delete the sink but I have no way to get rid of whatever's creating that sound...
cwieberdink:
Quote from: Swiftgold on 2006 January 29, 04:00:46
Would it be possible to add a 'nuke orphan sound effects' option to the debugger? I have one house in particular where the SSX3 sounds come up for no reason, and it's driving me batty. I deleted the video game player, the computer is no autonomy, but the sound still plays. Also, it happens with sinks sometimes, they'll finish but the water running sound still goes. That's not as annoying as the other, though, since you can delete the sink but I have no way to get rid of whatever's creating that sound...
I'm having a problem with the expensive shower ALWAYS continually running water after the sim is done. The water animation continually plays even though the shower isn't "broken". I can sell the shower and buy a new one, but as soon as a sim uses it, it will continue to flow water.
C
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