FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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RainbowTigress:
I haven't seen this mentioned yet.  If you have debug mode enabled, and you shift-click on the lot debugger, there is an option to "Fudge Astrology" with number options 1-11.  What does this do?  Does it have anything to do with alien abductions?

J. M. Pescado:
Quote from: rainbow on 2006 January 17, 06:19:17

I haven't seen this mentioned yet.  If you have debug mode enabled, and you shift-click on the lot debugger, there is an option to "Fudge Astrology" with number options 1-11.  What does this do?  Does it have anything to do with alien abductions?

That option forces the astrology of your sim to a specific sign. It currently doesn't work right.

RainbowTigress:
If it has to do with astrological signs, it seems to me that it would make more sense to use the names of the astrological signs.  I don't know what the numbers correspond to.  I've been using other methods to force my sims' astrological signs, since doing it with debug mode changes their signs.  It never mattered to me much what sign they were called until NL came along with the attraction system.

J. M. Pescado:
Uh, yeah. You see, the reason I don't do it by name is for several reasons: #1: That requires that I create individual, specific strings for every single sign. #2: I don't know what they are either. The easy way is just to drag the personality bars around until they match the sign you want, then note what number does NOT appear in the debugger, and then drag the personality to where you WANTED it to be, then set the sign back. Great way for setting the astrologies of, in particular, MATY sims, who, because they are based on real people, don't have personalities which necessarily match signs.

nectere:
Quick question about the randomizer, how long does it take after you select randomize for it to regenerate and quit the lot? I ask because I have selected the randomizer after saving the lot and I get the pop up, but it never quits or does anything beyond the popup. I haven't had a problem with mini-me's yet so either it's working (?) or it's a non issue currently in my game. Although I dont have that many births happening currently either.

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