FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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cwykes:
I've just noticed there is a new version of the file dated 3 Jan 3k bigger than the old one.  The rtfm is the old one.  What has changed?

BlueSoup:
I can't be sure, but I think there's a fix for stuck flaming bags of poo in it, and possibly a "clear all stuck objects" feature.

RainbowTigress:
There's an option for testing sims' IQ and giving them the stuck smart milk (make me smart) or unsticking it (make me stupid).  There's also something that will force errors, but you shouldn't use that if you don't know what it is, and you should never use it with debug mode enabled.

jsalemi:
I've been having an odd problem, and I don't know if it's strictly related to the debugger, or if it's a hack conflict.  I have both EPs, and if I put the debugger object on a lot, the 'woohoo' menu text changes to some odd text about setting the object sim to a portal on the lot.  It especially seems to happen if the resident Sim on the lot is about to woohoo with a NPC visitor, or even a former NPC that's now playable (and may even live on the lot).  I don't think it happens with two CAS sims, or with sims that were born in the game.  It's not a really big problem, since only the menu text changes -- clicking on the odd item still results in a good ol' woohoo. But it took me a couple of attempts (after saving before using the 'new' option) to figure out that that's what was happening.

Anyone else ever encounter this?

jsalemi:
I figured it out -- it's a minor conflict between the debugger and the 'safe woohoo' menu that InTeenimator shows when you turn birth control on.  I discovered it when I pulled up the woohoo menu to see if a sim was actively using birth control, and when I turned her bc off, the woohoo menu went back to normal.

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