FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
ZephyrZodiac:
Sorry, but I don't think this is what causes the problem, the lot is a newly built one which works fine except when the sim has extra want slots. I don't think the problem is due to the debugger, but to an error in the game coding, which is why I wondered if there was a way of fixing it.
C.S.:
To quote TreyNutz's signature, "Just coincidence but it works" ;D, at least to a certain extent. I haven't run into the problem of missing (post-Uni upgraded) want slots when I move sims into a new house that I built, but there were many times I have a lot get stuck on loading screen and I had to do a force quit, or the lot would load but the sim just stood there frozen with spinning wants slots. Now, I visit the lots I'm going to move my sims into right before move-in, even if I had entered it before to 'update' it, and I haven't run into the same problem again.
Sometimes, I would enter those empty lots to make some modifications, pageup/pagedown move around with the arrow keys on the keyboard or use edge-scrolling to look around but then changed my mind, and when I hit F5 to go into neighbourhood view, the game asks if I want to save changes and I go, "but I have't done anything!", but ok, I chose to save. It doesn't happen with every lot but that's why I'm zealous about visiting a lot before I move any sim in :-\.
ZephyrZodiac:
Well, I'll try it, since two people have recommended it, but I still wish it didn't happen!
Well, it did work, as you said it would, but I've had it happen in the past in a house I'd only just finished building before trying to move the family in. So there is definitely something, I think, that isn't working properly in the game coding (well, does anything in the game coding work properly?) And it's so annoying to have to mess about entering a lot first - I don't mind with old lots which would be fubared if I didn't, but in this case the lot is fine, once the sim is finally installed, the lot has no problems, so I just get soooo irritated!
Swiftgold:
I've had that exact thing happen a good many times too, so I will be trying that also. Move Sims into a new house (or out of their old one and back in) and they show up frozen with spinning wants... A pain to visit the house first, yes, but I prefer it to trying to fix all those empty want slots! It happens with the kids too, so I don't think it's totally to do with the extra slots...
ZephyrZodiac:
I haven't had it happen with kids, but you don't surprise me! The first time it happened I thought it was stuff in the Inventory, as it's only ever happened to me post NL, but I think now that they somehow messed up the coding and just hope that someone will come up with a fix!
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