FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
J. M. Pescado:
Quote from: witch on 2005 November 30, 07:47:50
Would this be a convenient way to cut parties if they're not going well or some disaster strikes and you just want to get shot of the lot of them, or should it be used with caution?
It's possible to do that, but I'm not sure what would happen if you did.
Quote from: witch on 2005 November 30, 07:47:50
How can you tell if a visitor has stuck motives?
If this option appears, then a guest sim has static motive lock on.
Quote from: witch on 2005 November 30, 07:47:50
Are the ‘haunted emitters' something left by ghosts or do they sometimes randomly happen?
They're usually ghost-related. You'll know the possibility exists when the option appears at all, generally when sims start freaking out at bowls of cereal and lights.
Quote from: witch on 2005 November 30, 07:47:50
Is that when they walk with shoulders back, arms wide and kind of leading with their hips? When they're cock-o-the-walk and heading in for a romantic interaction.
No, I'm talking about the obscure condition when they seem to ice skate across the ground without animating at all. This one's experimental and I wouldn't use it at random.
jennydeenyc:
A couple of things to report regarding my experiences with the newest Lot Debugger:
1) Sims that I allow to transition directly from Teen to Adult & then upgrade with the Debugger don't seem to get Uni career opportunities with either the paper or PC, though they get the Want slots & locks.
2) I have a Uni graduate sim who freezes (no cab, no age transition) after selecting the Move Back to Pleasantview option. I nuke the controller with the Debugger, but get the same result when I have her call to move home again. Also tried TwoJeff's version of this function, with the same results. A taxi does come to the lot if you just call for transportation, so I don't think it's a portal issue. Any advice on how to get her home safely if these fixes don't work?
witch:
Thanks for the answers JM.
Quote from: J. M. Pescado on 2005 December 01, 00:53:59
Quote from: witch on 2005 November 30, 07:47:50
How can you tell if a visitor has stuck motives?
If this option appears, then a guest sim has static motive lock on.
OK. I'm sorry, I still don't quite understand what a static motive lock is. Is it the sim's needs i.e. food / bladder etc that are affected or is it that green filling bar next to their job details?
Another question, I seem to have acquired a ghost of a townie after using the phone to resurrect the nanny. The lot debugger does not give me the option to get rid of any haunting emitters. Does that mean the ghost itself is not an emitter? I have no gravestone for this ghost.
RainbowTigress:
Motives are the sims needs, such as hunger, bladder, etc. You know, stuff that motivates the sim to eat and use the potty or find fun stuff to do. ;)
About the ghost, I think this will only appear when the ghost is haunting or something has gotten stuck. If you have no tombstone, then you shouldn't have a ghost. So it is normal for you not to have anything related to it on your lot debugger. If you had it and no ghost was actively haunting, then this would allow you to get rid of those stuck emitters. Which, as JM said, you'd notice something strange by sims being frightened of certain objects.
witch:
Cheers Rainbow. I always think of those food / bladder things as needs, now it makes sense.
I might try resurrecting the townie to get rid of his ghost then. I didn't even know a townie died or how.
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