FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION

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dmchess:
This is my very first maty post, just in case that makes anyone feel more, or less, kind. 8)

So I've been very lucky in terms of horrible nasty visible-from-space bugs in TS2 so far (knock wood), but I've got a glitch now that (while still minor) is tempting me to actually do something about it, and I thought I'd check first.

The problem is a non-working carpool exit portal (or a symptom that suggests that) on one lot: the carpool arrives, the Sim gets in, but the carpool doesn't drive off; instead it just sits there until the end of the hour and then vanishes ("well, the teleporter works okay, but it takes a long time to warm up").

Is this a thing that the FFS Lot Debugger is likely to be able to fix? (Is the one in this thread the most recent / correct version?  (I have Univ but not NL.))  Any particular advice beyond the obvious in using it to do that?  (Despite admiring them greatly from afar, I haven't actually used any custom objects with BHAVs in them, and I admit I'm a snidge nervous.)

Advice, thoughts, suggestions, dirty jokes, welcome,
DC

ZephyrZodiac:
You need Crammyboy's portal fix and Erzengel's replacement portals from ModTheSims2.

Read the thread on Tree Breaks and Missing Portals here at Maty for more informations.

dmchess:
Quote from: ZephyrZodiac on 2005 September 13, 21:24:22

You need Crammyboy's portal fix and Erzengel's replacement portals from ModTheSims2.

Read the thread on Tree Breaks and Missing Portals here at Maty for more informations.


Thanks very!  Is that a "no" then on the question of whether the Lot Debugger addresses this problem?

For the lazy, here are the links:

The Case of the Tree Breaks and the Missing Portals here on maty.

Crammyboy's Portal Fix on MTS2 (prevents at least one thing that randomly deletes portals)

Carpool Not Showing Up - FIX on MTS2, from Erzengel; installable replacement portals

I'll try to get unlazy enough to actually try some of this on my lot...   8)

DC

Meek_Monkey:
Hi JM just thought I would let u know that I am using this with nightlife and so far not a problem with it. I will  still test further though to see if there is any problems. ;D ;D ;D

ZephyrZodiac:
The debugger helps with a lot of problems, like stuck kicky bags, blocked fridge tiles, etc., but if you have a corrupted portal, you really need the portal fixes!  I found when I tried the debug option to get rid of Offworld Loiterers that I got Nannies arriving by the dozen and just walking into the house and getting in the way, not to mention walking up to poor Brandi and water-bombing or ventrilofarting her!  Funny it may have been for a while, but it soon wore off when I realised that this problem wouldn't go away while there were kids in the house!

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