FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
sleep:
No, it's one or two of my own sims. I'm pretty sure what caused it. I aged her (and then him also) using the Insiminator, and omeone on that MTS2 thread also mentioned that it tended to be connected with aging.
Does the problem spread? I'm frightened to play at all in case it gets worse and I have to nuke the whole hood - which is a fairly new one I was really getting into. It was going very well until this happened!
I had one thought overnight which I will try - I hjaven't nuked the markers before, so I don't know if I should have done it for every sim on the lot? There's no option about dead romances that I have seen, and anyway, both sims are alive and well - except that they may have to split up if they can't interact.
sleep:
Update and extra info - nuking all the attraction markers for every sim in the household made no difference, and this time I found all the sims frozen in place as well. The menus look right, apart from the two affected sims, but nobody does anything at all. This is in a game with no CC apart from the batbox. Perhaps I should take this to a different thread now, it looks like more than just tthe attraction markers?
Sleepycat:
Quote from: sleep on 2008 September 12, 23:42:58
Update and extra info - nuking all the attraction markers for every sim in the household made no difference, and this time I found all the sims frozen in place as well. The menus look right, apart from the two affected sims, but nobody does anything at all. This is in a game with no CC apart from the batbox. Perhaps I should take this to a different thread now, it looks like more than just tthe attraction markers?
the attraction marker problem your having is probably caused by how you aged them, read this --> http://www.simbology.com/smf/index.php/topic,1352.0.html
sleep:
Yes, I already was sure it was the aging that caused it. I worked out how to fix the frozen problem - resetting all the sims, and then I get an error for the crib. Once the crib is deleted, everything moves again. Not sure if I actually needed to reset the sims as well.
Thanks for that link, it looks worth trying. Resetting, nuking markers and all is having no effect on them.
update - Twojeffs' method didn't help. I aged them down to child with Insim, then grew them up with the Blender as directed. No change. I also nuked the attraction markers yet again, and reset both of them, to no avail. What else can I do?
Edit: I got some more suggestions from Simbology, but in the end re-doing that aging process did work at last. Took several attempts, and the sims turned blue twice - but the debugger fixed that.
Thanks for your help.
jezzer:
Quote
Heh, it's pretty necessary when doing a dorm in the main 'hood. First bill my students got was $1250+.
Use "moveobjects on" to delete the mailbox on dorm lots. Dorm lots aren't supposed to get bills, but you have to remove the mailbox manually after changing your lot type to a dorm on a user-created lot. Maxis dorm lots already come sans mailbox.
I've found that the "jump rope" option in Apartment Life generates those wacky invisible tiles. I had started up a TALE OF EPIC LOVE between two families in my apartment complex, and their teens were embarking upon their first date, while took place on their home lot because, well, they're poor teens, not the Rockefellers. Unfortunately, Jacob's attempts to impress Tess with his cooking skills went awry because his little sister had skipped rope earlier that day, apparently leaving an invisible tile right in front of the stove.
I'm basing this conclusion on the fact that his sister Katie is the only family member who has skipped rope, and whenever Jacob was directed to cook, he threw the "I can't do that" Sim hissyfit, with an accompanying "jumping rope" icon thought balloon. I've tried the Lot Debugger option for refrigerator invisible tiles, but it didn't seem to do anything.
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