No Townie Children Respawn Hack - Conflicts with NL
Regina:
At least I can say I do have some very original Townies now, although not enough of them--or at least I think not enough. I may add a handful of elders and leave it be for a while and see how things go.
If my memory was better it might bug me too knowing what every one of them's personality, aspirations, etc. is but honestly I can't remember more than about five minutes what I did with them. I do like to know a little bit about them, though, so named some of them accordingly. For example, one fortune sim's name is now Brent Lucher, and a Romance sim is Trent Romero. I won't forget those two.
Ah well--it's late and I'm tired!
J. M. Pescado:
Quote from: Misty on 2005 September 23, 17:09:32
I've made quite a few new neighborhoods in my game, then always use the 'delete all characters' code and regenerate new Townie adults. I didn't buy University and have used the mod that doesn't allow children or teens to spawn. While I agree when it comes to the looks department that there's a serious lack of originality in those Townie sims (I mean, who on earth needs 4 Townie sims that look like Arnold Schwarznegger?) they absolutely do not have the same personalities. After reading that you were having problems with that I checked with SimPE. One thing I did notice was that all family sims generated were either Cancer or Aquarius, all Romance sims were either Libra or Taurus, and the list goes on with each aspiration being set with two particular signs. I also noticed that not only did they have varied personalities, but their outward personality wasn't set in stone as to their astrology sign, while their genetic personality matched their signs.
Actually, it has a lot to do with the "firstborn effect". You can read up on this in the War Room, but basically, barring a mass-deletion and regeneration (which means you'll see the sequence play itself out from the beginning), the sims generated, at least pre-NL, will generate with deterministic personalities as determined by the sequence. Since townies would, in normal gameplay, be removed one by one, you'd very likely always start at the very first point in the sequence, and get Aries every time with nearly zero variation.
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