death and menopause
notveryawesome:
Elders have the 'try for baby' want in my game, too. I thought maybe it was due to some hack, but I see now it is likely a by-product of shoddy game programming. ::)
syberspunk:
Quote from: slurpeefiend on 2007 January 25, 20:59:13
Is it normal for an elderly couple to have the "try for baby" option when they're relaxing together on the bed? This couple does, and according to the little chime, the old bat even got pregnant once, though I've seen no signs of pregnancy.
Hrm... I'm wondering if this may be due to the fact that you aged them up via the puppy killer? I've noticed that, with aging using cheaty type methods like the boolprop sim modder baby, the sims may not always properly transition completely or whatever. If something interrupts the process i.e. a jump bug or whatever, they can get warped and have the physical older age stage model, but act like the previous stage (I've had weird teens/child hybrids and what not). I think the best thing to do would be to use the "set to birthday" option if you want to age the sim up. Couldn't you have just made the couple as elders to begin with in CAS? (Just curious... I assume you wanted to start them off as adults for story purposes).
Quote from: slurpeefiend on 2007 January 25, 20:59:13
Does this mean that the whole family wishes that the burglar gets the death penalty? More importantly, how do I get rid of this?
That's pretty much how I interpret it. Sims who have enemies tend to get wants to make their enemies a zombie, see their ghost, or drink them. ;D
Quote from: J. M. Pescado on 2007 January 25, 21:39:05
Quote from: Marhis on 2007 January 25, 21:14:19
The best of the best is that when finally that rage wear off, all family members will have a 100/100 relationship with the thief.
Enemies Accumulate fixes that.
By "fix" I think Pescado means that the relationship with the enemy will stay negative unless you actually direct your sims to try and socialize with the enemy to improve the relationship. So... in other words, enemies will stay enemies, and thus you can accumulate enemies (hence the name of the hack). The "rage" or furiousness can wear off eventually, but you will most likely still have a negative relationship towards that enemy. As such, you may still have want slots clogged with hateful wants basically implying that they would like that sim to be dead. Probably the only way to get rid of these wants to just fulfill them i.e. kill off said sim. :P
Ste
slurpeefiend:
Quote from: syberspunk on 2007 January 26, 09:22:53
(Just curious... I assume you wanted to start them off as adults for story purposes).
The reason I did it this way is so they could have money going into retirement, and fat pension. I start them out as mere adults, get the man a job, use christianlov's easy computer to hack to the highest level of the job (bonuses and all), age the couple up to elders, and retire the man. They usually end up with enough money to not worry about working anymore, but I still get the woman a job (usually in crime or the mafia arts) anyway to keep her out of trouble. And now that I have OFB I set up a garage sale in the front yard so the retired man can sell a bunch of weird crappy decorative things to his neighbors. All of this is so they have enough money to adopt, and can afford to live without me having to babysit the old codgers.
notveryawesome:
I don't think the problem is from artificially aging sims. I, myself, do not use aging cheats, and all of my elders now have the 'try for baby' option. I just ignore it.
Flamingo:
Quote from: slurpeefiend on 2007 January 26, 11:27:02
They usually end up with enough money to not worry about working anymore, but I still get the woman a job (usually in crime or the mafia arts) anyway to keep her out of trouble.
You've aroused my curiosity here, what do you mean by mafia arts?
Navigation
[0] Message Index
[#] Next page
[*] Previous page