Nightlife Chemistry

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Gus Smedstad:
My current impression of it is that Chemistry is crap.  >:(  It doesn't make relationships easier or harder.  I just fulfilled a "Be Friends With" Want between two of my sims who had one bolt of chemistry.  He didn't achieve "friend" status until 90 DR.  90!  Most Sims reach Friendship at 50 DR, though occasionally some require more.  Prior to Nightlife, if it took 60 or 70 DR to maintain friendhship with a Sim, I generally didn't pursue it - clearly these Sims didn't get along for some reason.  Now I'm supposed to believe they have chemistry?

Earlier, I fulfilled a "Be Friends With" want between Sims who had negative chemistry, and it was no more difficult than normal.

By extension, the turn-ons / turn-offs are meaningless.  It's fairly clear that a turn-on adds one Bolt of chemistry in addition to any from personality / aspiration matches, and a turn-off subtracts one.

I suppose the Chemistry may only be intended to affect Romantic interactions, i.e. Flirt and Kiss, but I haven't seen any difference there.  In any case you only really need those to set the Crush and Love flags.  Ordinary non-Romantic interactions make up the bulk of your relationship changes.

 - Gus

katemonster:
I may very well be wrong, but I thought friendship was *always* achieved when both sims hit 50 STR. If it takes until the sim you're controlling hits 60/70/90, it's because either there have been interactions positive for Sim 1 but negative for Sim 2 (like a lot of the mean ones can do), Sim 1 has unknowingly done something in the past to piss off Sim 2 (like woohoo his wife, say), or some interactions give more points for Sim 1 than Sim 2 (like I know "chat" can give 2 or 5 points...perhaps all along it's been giving Sim 1 5 points and Sim 2 only 2 points). ANYWAY, the point is if it takes until a higher STR, I thought that was always just because the other sim's STR started off much lower for whatever reason.

Also, chemistry affects how soon in a relationship a number of interactions (not just romantic ones--I think this includes "bust a move", "dirty joke", etc) become available. If you see a lightning bolt next to the interaction on the pie menu, it means (I think) that that interaction is only available now because of their chemistry. I'm sure someone will make or has made a chart of when what interactions are available with what chemistry--or that it's horribly mutated in the prima guide.

Also, I'm going to hijack this a little bit with a question. Is "no lightning bolt" a rating in itself? That is, if you have a sim check out another sim and no lightning bolt appears, is this because something is broken, or just because they are indifferent to each other?

JenW:
I'm not sure the number of lightning bolts is that simple...I redid all my couples' turn-ons to reflect their partner's actual attributes, and some still only have one or two bolts. I can't decide if I like this because it adds a little randomness (not every couple is perfectly suited for each other, even if all turn-ons and -offs are right) or if I don't like it because maybe something isn't working right.

Related question, does the number of lightning bolts get updated constantly or is it set and left? I guess it'd have to change, since things like stinkiness are (hopefully) not permanent states?

Jen

MaxoidTom:
The lightning bolt indicates that the interaction is opened up because of chemistry/attraction.  Otherwise, it would not normally show.  If it shows up w/o the lightning bolt, then you got it all by yourself, w/o the help of chemistry/attraction.

Hook:
I've had Sims develop chemistry late in a relationship.  I have no idea why this happens.  They start with no lightning bolts and eventually build up to one or two.

I generally ignore compatibility and chemistry issues.  I've had no problems making friends with Sims who had negative chemistry, the lightning bolt with an X through it.  

I always watch carefully to see at what point in the daily relationship the friends icon appears.  If my Sim has a 65 relationship when the icon appears, then I know I'll need to get the relationship to at least 115 before the other Sim will have 100 daily with my Sim.  Just keep doing relationship building interactions after your Sim has 100 daily with the other Sim, enough to get another 15 points in this case.  

Appreciate adds 5 points, a good conversation adds up to 15 but you never know if the other Sim is getting the full 5 points.  Gossip adds around 7 or 8.  Joke adds 3.  Bust a move adds around 7 points plus 2 lifetime.  If you have Bust a Move available, you can do Appreciate/Bust a Move/Gossip for 20 points, repeat as necessary.  Four cycles of this will get a 100 daily relationship with a new Sim brought home from work (they should have Bust a Move available since their lifetime relationship starts at 15) at which point you can send the other Sim home. :)

Hook

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