Nightlife Rocks (Gasp!)

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Motoki:
Quote from: Kitiara on 2005 September 25, 00:24:51

Well, I don't happen to agree with you, but that doesn't mean I think your opinions are wrong (and of course I don't think mine are wrong). I just wanted to chime in because I love discussing things with people who feel that disagreeing is not always a bad thing. Debate can be fun; it has certainly made this thread more interesting. Unfortunately I have little to add because I do not have NL yet, but I have enjoyed the exchange of differing ideas and look forward to its continuance.


Heh, that bit of sarcasm I wrote was mostly aimed at Pescado. :p It just yanks my chain when people say crap like "Well you don't have to play/listen to/watch it". Well no shit, of course I don't.  ::)

Like Gus, I want to make clear that I don't think the game or the expansion is bad, and I don't even think the chemistry feature is bad. Nor do I have any problems with people loving the game, the expansion or that feature to death. If something appeals to someone far be it from me to interfere. I'm also not one of those internet debate types who love to flame people and convince them how "wrong" they really are.

I was just explaining why I found the chemistry feature a bit of a letdown. I was actually playing according to chemistry when I first got the expansion until I found out how it really worked. I thought it was more of a requirement to follow it or at least a real uphill battle to not follow it, when it turns out not to be the case at all. And I thought the lightning interactions made your relationship go up faster, I suppose in a roundabout way it still can in that you can do some better interactions sooner, but it's not the way I thought.

I actually am quite aware that a lot of this game is what you make of it and you have to make a lot of stuff up. I know that all the personality I give my sims in my head in reality for the most part doesn't exist. There's really only a few varieties in personality types, the rest is in our heads. But for me, I personally just don't see the point to bother to check out a bazillion different sims to find just the right one with the right chemistry when all I get for it is the ability to, say, get the kiss option (which may well fail) at 25 instead of 30.

And I actually have been playing couples that have no or bad chemistry since NL and I've matched some sims who weren't previously couples together with no or bad chemistry too. To be honest, I've noticed no real discernable difference except that if I check them out, they shrug or act like they are going to hurl. Other than that, they are quite happy to woohoo all day long with a sim that makes them wanna hurl.  :o

Again these are just my thoughts and my own personal disappointment, but sounds like that's not the case for the rest of you guys so that's good, don't let me ruin it for you.  ;D

JavaChild:
Quote from: Gus Smedstad on 2005 September 25, 02:57:13

when my Sims hit college, I won't have them do class-related stuff like term papers or assignments unless they have a Want for it.  Since it's trivial to get a 4.0 grade if you make any effort at all, it becomes a game to see which Sims will graduate with based on their own "efforts."  I do make them study the required skills, since many aspirations never roll "get a skill point."

I've just started playing Uni like that myself... Unless they actually roll the want there's no classes, no assignments, no papers - Not even skill accumulation. There's plenty of time for them to earn skills later in life and I was starting to hate everyone coming out of uni with perfect grades ready to just roll right into their dream job. Of course, a lot get expelled now but it's interesting to see who does and doesn't and the story lines are more intriguing for me now. 'Cuz university should be fun damnit! ;)

Gus Smedstad:
Quote from: Gus Smedstad on 2005 September 25, 02:57:13

Quote from: Sara Dippity

I'm having fun seeing what happens if I don't just shoot for a dream date, but let the sims do their own thing.

I'll have to try that.  Doesn't it crash and burn pretty quickly?  The time limit is short, in my experience Sims rarely fulfill their Wants autonomously.


I tried it with two engaged Sims with 100/100 relationships and 2 Chemistry bolts.  I was right.  They crashed and burned.

On the first date, they spent the entire date talking to other Sims.

On the second date, I cancelled any interaction with other Sims to force them to do things with each other.  They never fulfilled any Wants, and scored very few points, despite doing little except talking to each other.

On the third date, I jump-started it by fulfilling wants until it was "Great," which took very little time, and gave them 5 1/2 hours on the clock.  They still made no significant progress.

You must hand-manage Dates, they just don't know how to have fun on their own.

 - Gus

nothingbutsims:
Quote from: Motoki on 2005 September 25, 03:23:01

Again these are just my thoughts and my own personal disappointment

I'm sorry for your dissappointment, Motoki.  Maybe the next EP will be the one for you. ;)  BTW I enjoy hearing your thoughts - they usually give me a good laugh.

Kitiara:
Motoki - I actually was trying to say I liked your comments and appreciated the difference from other stated opinions. I am sorry if it did not come out that way. Being nice is not my strong suit.

Gus - I think you quoted me out of context, but since you did not use the opportunity to say anything bad I will just assume you meant it well and move on.




It should all be fun, the only people playing wrong, in my opinion of course, are the ones not enjoying it.

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