Nightlife Rocks (Gasp!)

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Motoki:
Smartass  :P

Well there are some things in the game you can't do, without hacks anyway, and there are rules. Anyhow, I just feel like their should have been better bonuses for matching up sims with good chemistry and greater hurdles for forcing sims together who have lousy chemistry. I think they just chickened out on that because they were afraid of pissing off everyone who has existing families and suddenly found their couples incompatible, but I also think it would have made for a more interesting and challenging game.

Of course this is all my opinion and technically no bulletin board requires you to do anything. You  have the option not to read it or to dismiss it or make fun of it or tell me how wrong I am etc.  ::)

nothingbutsims:
Quote from: Motoki on 2005 September 24, 22:59:30

It seems like people who are getting all excited about the chemistry feature are playing the game where they are only coupling their sims with ones they have good chemistry and you can play that way if you want, but the game by no means requires you to do so.


No, you could play two totally incompatible sims and have a laugh at how miserable they are together, if that's how you want to play.  In any event, the chemistry is here to stay and it's new and exciting.  And sure, I'll be the first to admit, the sims I have played so far have all had good chemistry.  I have yet to put together a bad couple.  But do I want to?  Probably not.  Why?  Because that's not the way I enjoy playing my game.  And you are correct, I am not required to play it that way - it's just my choice.  That's what makes this game fun.  It's whatever you want it to be.  I would be interested to know, however, if anyone has an incompatible couple and what kinds of new interactions they have come across.

Kitiara:
Quote from: Gus Smedstad on 2005 September 24, 19:35:17

Quote from: Motoki on 2005 September 24, 18:48:30

You know, I'm going to be another party pooper. Not because of bugs or because of what other people are saying, but because quite frankly, I'm bored with it already.

I was thinking of saying the same thing, but it felt too curmudgeonly a thing to say.  Dates got boring quickly.  I have a Pleasure sim, and every time his only viable want is "ask sim on date" I think, oh no, not again.  Even with the new Groups, skilling in University community lots is still boring.  It's more fun to set a Sim skilling at home and then forget him a while and pay attention to someone else.

I don't really like the new Pleasure aspiration very much.  So far the only long term Wants I've encountered were "go on X dates," and dates just aren't that interesting.

I think I was hoping Chemistry would do more than just make interactions available and succeed at lower relationship levels.  I was hoping it would make romantic relationships harder, so that you really had to seek out a Sim with whom you had mutual attraction.

 - Gus


You need to try the e-mail challenge.

Quote from: Motoki on 2005 September 24, 23:09:06

Smartass  :P

Well there are some things in the game you can't do, without hacks anyway, and there are rules. Anyhow, I just feel like their should have been better bonuses for matching up sims with good chemistry and greater hurdles for forcing sims together who have lousy chemistry. I think they just chickened out on that because they were afraid of pissing off everyone who has existing families and suddenly found their couples incompatible, but I also think it would have made for a more interesting and challenging game.

Of course this is all my opinion and technically no bulletin board requires you to do anything. You  have the option not to read it or to dismiss it or make fun of it or tell me how wrong I am etc.  ::)


Well, I don't happen to agree with you, but that doesn't mean I think your opinions are wrong (and of course I don't think mine are wrong). I just wanted to chime in because I love discussing things with people who feel that disagreeing is not always a bad thing. Debate can be fun; it has certainly made this thread more interesting. Unfortunately I have little to add because I do not have NL yet, but I have enjoyed the exchange of differing ideas and look forward to its continuance.

ElviraGoth:
I'm actually enjoying NL more than I thought I would.

Had a sim in the Electro-Dance Sphere who had only 2 body skill points.  She was doing the easy spin, lost it after while, got thrown to the side inside the sphere and spun around for a minute or two before finally getting thrown out and on the ground.  I had to laugh!  She got up, rubbed her sore butt, and got back in.

Also had a college kid fall asleep in his food.  And had a pair of UNI sims (my born-in-game guys) who sang a karaoke duet and sounded pretty darn good!  I had a couple of sims in TS1 who tried karaoke and they didn't sound near as good, even though they were max creativity.

I've had the game a week and hardly delved into the downtown area, but I've been sending my UNI kids there after they have most of their studying done so they can have some fun without losing UNI time, and I'm getting a kick out of watching what they do.  I think this EP offers more in the way of my entertainment while watching my sims, rather than what I do playing them.

And since I don't use a lot of hacks, I haven't missed much in the way of losing abilities.  Need the savethetrees and lobonanny, but I haven't seen yet if they were ok, so I haven't put them back in.  But pianofix was a must, and it appears to work ok.  So I have some minor inconveniences, but I had them before I got the hacks, so I can live with them for awhile.

But I do keep checking this board for updates on the status of the hacks I DO use.

Programming can be a nightmare, even for the best.  I'm sure these guys are doing the best they can under the circumstances.  I do think they should have more time to test and let the game out for beta testing, since the bugs are sure to show up for someone who isn't privy to all the code.  And sometimes, it's a case of "I know this has to be written like this to work", when actually the problem may come from a variable that's being given a bad value in an entirely different part of the program.

But as for this EP?  I have to say, yes, it's a very good addition to my play. (And now I know why there were those little lightning bolts in some of the boxes on the loading screens.)

I've had UNI since it came out, and I've nowhere near done everything that has to offer.  I figure the EP's are just nice additions to my regular play, there to give my sims some extra spice to their pixelly little lives, so I don't exhaust every option the EP has to offer right away.  I haven't done much with the Greek houses or secret society (mostly a lack of interest on my part), but I will at some point.  And I don't get obsessed with giving them everything they want, either.  Hell, I don't get everything I want, why should they?

It's only a game.  And to keep me interested in it for this long means it must be pretty good overall.

Gus Smedstad:
Quote from: Sara Dippity

I'm having fun seeing what happens if I don't just shoot for a dream date, but let the sims do their own thing.

I'll have to try that.  Doesn't it crash and burn pretty quickly?  The time limit is short, in my experience Sims rarely fulfill their Wants autonomously.

Quote from: Motoki on 2005 September 24, 22:59:30

It seems like people who are getting all excited about the chemistry feature are playing the game where they are only coupling their sims with ones they have good chemistry and you can play that way if you want, but the game by no means requires you to do so.


Actually, I'm OK with that as a house rule.  As a game The Sims 2 is so ridiculously easy that you have to make up your own restrictions to make it more interesting.  So a self-imposed restriction of "don't date anyone you don't have at least 1 bolt (or 2) of Chemistry" sounds like it might add some fun to the game.

I play with a lot of rules like this.  For example, when my Sims hit college, I won't have them do class-related stuff like term papers or assignments unless they have a Want for it.  Since it's trivial to get a 4.0 grade if you make any effort at all, it becomes a game to see which Sims will graduate with based on their own "efforts."  I do make them study the required skills, since many aspirations never roll "get a skill point."

Quote from: NothingButSims

I have yet to put together a bad couple.  But do I want to?  Probably not.

Not me either.  I do like Sims picking fights on their own, but I the idea of forcing Sims to fight myself turns me off.  The main exception is if a Family Sim catches a spouse cheating, I feel it's in character to ask for divorce.  Of course, the last time I did that, the Sim in question couldn't stop thinking of her ex-husband, the cheating rat, and she acted on her Wants and ended up reconciling with him and then re-marrying him.

Quote from: Kitiara

You need to try the e-mail challenge.

No offense to our Glorious Presidente, but the e-mail challenge is too weird and divorced from "real life"  ::) for me to enjoy.  I had some fun adapting the Bachelor Challenge to university life.  Among other things, running it in a dorm meant I didn't have to give the Sims cash, so when Scott and Allegra ended up hooking up at the end they weren't ruined by too much money.

Quote from: Kitiara

I have enjoyed the exchange of differing ideas and look forward to its continuance.

As I said before, I'm more interested in finding new ways to enjoy the game than in defending the idea that Nightlife is "bad" somehow.

Quote from: ElviraGoth

And since I don't use a lot of hacks, I haven't missed much in the way of losing abilities.

The hacks I like fall into 3 categories:

1) Bug fixes.
2) UI improvements.  I.e. don't interrupt me to ask whether a Sim is home or not.
3) Things which add challenge.  Pretty much unheard of, except for the Romance mod.

 - Gus

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