Deleted Scheduler
Kitte:
I made a big mistake and hit delete rather than reset or cancel when I was running the game temporarily in cheats mode and an error popped up. I apparently deleted something called Scheduler 2 and now vehicles don't show up to take Sims to work or school in this particular neighborhood. The other neighborhoods continue to work fine. Is there a way to recover and use this neighborhood again or do I just need to delete and start over?
This is the beginning portion of the error log:
Build: 1.6.0.259
at Sep 8 2006,23:27:16
Object id: 11
name: Scheduler 2
Stack size: 8
Error: Invalid species.
Iterations: 109
Frame 7:
Stack Object id: 55
Stack Object name: Controller - NPC Pool
Node: 12
Tree: id 4112 name 'NPC - Make New Character - Specific' version -32745
from Controller_NPC_Pool
Prim state: 0
Params: 22 -1 -1 55 Locals: 4 -1 -1 0 0 0 -23553 -5058 12843 27841 1 55
Frame 6:
Stack Object id: 55
Stack Object name: Controller - NPC Pool
Node: 0
Tree: id 4100 name 'NPC - Make New Character' version -32735
from Controller_NPC_Pool
Prim state: 0
Params: 22 55 Locals:
Frame 5:
Stack Object id: 55
Stack Object name: Controller - NPC Pool
Node: 17
Tree: id 4121 name 'NPC - Create Out Of World - ID in T[0]' version -32737
from Controller_NPC_Pool
Prim state: 0
Params: 22 1 1 Locals: 0 0 55 0 0 0 0 0
Frame 4:
Stack Object id: 55
Stack Object name: Controller - NPC Pool
Node: 1
Tree: id 4104 name 'CT - Generate NPC From Pool' version -32759
from Controller_NPC_Pool
Prim state: 0
Params: 22 1 1 Locals:
Frame 3:
Stack Object id: 55
Stack Object name: Controller - NPC Pool
Node: 4
Tree: id 389 name 'NPC - Create OOW - ID in T[0]' version -32759
from global
Prim state: 1
Params: 22 1 Locals: 1
Frame 2:
Stack Object id: 0
Node: 24
Tree: id 4104 name 'Generate - NPC - For Job' version -32730
from Scheduler2
Prim state: 0
Params: Locals: 0 0 0
Frame 1:
Stack Object id: 0
Node: 2
Tree: id 4101 name 'Main - Generate Sim' version 49
from Scheduler2
Prim state: 0
Params: Locals: 0 0
Frame 0:
Stack Object id: 0
Node: 6
Tree: id 4096 name 'Function - Main' version 24
from Scheduler2
Prim state: 0
Params: Locals:
Sorry I posted in the wrong forum...meant to go in Oops You Broke it. :)
Ness:
Someone more awesome than me may have a way to fix it... but I would think that moving those sims to a new lot (and bulldozing that one) should be a way to fix it.
Kitte:
All lots in the neighborhood are affected by this. I bulldozed the lot where I did the accidental deletion but it made no difference - all of the others still give the error.
J. M. Pescado:
Make sure you're using the newest version of "antiredundancy", as well as the Pets Service Call Fix.
Kitte:
Thanks, I believe that was the problem. I didn't have the most current version of antiredundancy. I'm not sure if I had the latest for PetService Fix (time stamp was an hour later than the one I had).
Before seeing your post, I realized I had no newspaper delivery and used boolprop cheats to generate NPCs. This allowed drivers to spawn and cars/buses showed up as expected once I had done that. Hopefully I didn't cause another problem by doing that. :)
Navigation
[0] Message Index
[#] Next page