Zombie Apocalypse: BRAIIIIIIINS!

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syberspunk:
Quote from: J. M. Pescado on 2006 December 09, 00:33:27

Nope. Once a zombie, always a zombie. BRAIIIIIIINS FOREVER!


Heh... okay... so pretty much installing this is eventually guaranteeing an actually big fiery ball type apocalypse in your game? Theoretically... once you've got a zombie... and it starts rampagin... and your zombie horde multiplies to the point where they outnumber your live/normal "human" sims... you might eventually end up with all zombies. No way to cure zombification?

Can zombies be killed dead by other "normal" means such as fire, electrocution, drowning, flies, satellite, disease, fright, cowplant, or scissors? I assume that zombies are immune to death by hunger or old age.

I was unsure bout disease... but disease seems to be pretty much near impossible to get anyways. I would just like to know how I should have my live/normal "human" sims defend themselves from the zombie apocalypse that is approaching. I will have to test out those rifles and see if they work on zombies... heh. ;D

Ste

kutto:
I might need to look for a zombie aging mod. I don't mind the limping, and the noncurable state I can tolerate, but immortality irritates me.

jsalemi:
Quote from: syberspunk on 2006 December 09, 03:03:24

Can zombies be killed dead by other "normal" means such as fire, electrocution, drowning, flies, satellite, disease, fright, cowplant, or scissors? I assume that zombies are immune to death by hunger or old age.


I'm not sure if zombies age or not, but I'm pretty sure they can die by any other means that would kill a normal sim.  I know the short time I had a zombie living with a sim (Goopy, who's now a zombie townie), he had to eat.

breyerii:
Heh. I have quite a number of zombies, and they all grow fat overaeating - even under power idle. Go figure.  ;)

Soylent Sim:
Zombies can die of anything but old age, and in fact their motives are treated the same as any other sim of the same personality.  (Save, of course, the added time to get to motive-restoration items.)

I'm curious what pre-zombification data is retained after the fact, as an anti-zombie potion would be a nice addition to the gypsy's bag.  More to the point, I wonder just how feasible such a thing would be to add.

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