Zombie Apocalypse: BRAIIIIIIINS!
seelindarun:
I don't think the zombies have to be playables. Can't be sure, as I haven't returned any of my zombies to the townie pool. They serve as domestic help... ;D
Anyway, one of my playables was on an outing at Rodney's Hideout, when the llama mascot-turned-zombie showed up and proceeded to rampage the whole lot. I don't think hunger has anything to do with it. He sat down at the bar for a meal first, and then attacked a headmaster, a townie, and another playable who was part of the outing but not under my control at the time. According to Pescado, his motives should have been green after the first one. Anyway, after the 3rd fight in 6 hours, I had my controllable sim leave the lot.
I've concluded that under Zombie Apocalypse, sims really do need to run away at the first opportunity, especially if your zombies have 10 body skill points! :o Pescado did warn me...
I don't remember if my zombie had any kind of relationship with the sims whose brains he devoured, but I'm curious as to whether they just can't help themselves and will attack friends, too...
kewian:
NO , the unplayable sims were attacking others in the dorm as well. Thats why its...zombie apocolypse!
syberspunk:
Just curious... if you ressurect a townie/dormie or what not, do they automatically become playable?
I think that... when you save a townie/dormie from death, they are still townies/dormies.
Ste
jrd:
Dormies become playables. I never had a townie die who I bothered to save or resurrect, but probably they do the same.
Hence the Ingelogical shrub of be-a-(down)townie-ness
RainbowTigress:
From my experience, if you resurrect a dormie or townie, they become part of your household. That's why I've never bothered with them. I guess I could use the shrub to put them back, but I just never messed with them except in testing or something.
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