Zombie Apocalypse: BRAIIIIIIINS!

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sudaki:
Quote from: notveryawesome on 2007 January 02, 12:25:17

...why can't vampires drink blood instead of eating normal food (and consequently having to use the toilet, which is just SILLY)?

If I'm remembering this right, a large part of blood is just water, so animals like vampire bats that live on blood have to pee a lot to get rid of all the non-nutritious fluid volume. That's assuming number ones instead of number twos.  ;D

(edited for formatting moronity)

kuronue:
Quote from: dream_operator on 2007 January 02, 18:02:56

Quote

For whatever reason, I cannot send my vampires to their coffins unless they are at least 50% tired, even with Monique's vampire sleep caller (I don't use JM's sleep clock).

See I just don't understand this.  Another person in another thread was talking about the same problem.  I've never had that problem before.  The second the sun rises I click the "sleep in pajamas" option on the coffin and the vampires go to sleep and do not wake up until dark unless they have a job.  And all of their needs including energy are totally green when I do this.  That is the way it is suppose to work in the game.  I think maybe there is a hack conflict of some kind in your game to make where they can't go to sleep until their energy is down.  Maybe not, but I can't imagine why there would be such a difference in our games.

Dream


do you use the radience light mod?

I get that nifty sunrise effect before the game counts the sun as being up, so when the light appears, I send the vamp to bed, and invariably, if I'm not paying attention, about one simminute before sunrise he pops back out of bed because, duh, he's not tired, no motive decay. By the time he gets back in bed, though, he's plenty tired and in the red >.> especially if I wasn't watching and he stands there for a simhour or two

dream_operator:
Quote

do you use the radience light mod?

No I don't have that one.  That must be the difference then.  Thanks for clearing that up. :D

Dream

Giggy:
Quote from: J. M. Pescado on 2006 December 09, 00:33:27

Quote from: breyerii on 2006 December 08, 23:15:19

1: Non-untouchable NPC's are fair game, right? And potentially this could turn a whole neighbourhood into a Romerian playing field.
NPCs can be zombied, yes.
Ahh but what if one of the zombies try turn corrupt crumplebutt into one?

kuronue:
Quote from: giggy on 2007 January 25, 13:16:15

Quote from: J. M. Pescado on 2006 December 09, 00:33:27

Quote from: breyerii on 2006 December 08, 23:15:19

1: Non-untouchable NPC's are fair game, right? And potentially this could turn a whole neighbourhood into a Romerian playing field.
NPCs can be zombied, yes.
Ahh but what if one of the zombies try turn corrupt crumplebutt into one?


emphasis mine

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