The Fight Club: Now With More Shinyness

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talysman:
Quote from: EsotericPolarBear on 2008 October 06, 21:54:29

Quote from: J. M. Pescado on 2008 October 06, 20:13:25

Code dissection: Rep gain/loss does not depend on the target being a social townie, but it DOES require that the action be "accepted", and without Awesomeware, must occur on a community lot. With negative actions, however, "accepted" or "rejected" is unclear.


Can negative actions even be rejected?  The only way I know of is to manually queuestomp.

I don't think Pescado is saying negative actions can be *refused*. Only "rejected", which can mean various things. For example, rejected pranks get negative reactions from most sims, but if the target has the right playful/grouchy combo (and, I think, if the relationship with the target isn't negative already,) the target will accept th prank and laugh along, instead of throwing a hissy fit. There are also two reactions for insult: crying, and insulting back. I'm not sure which one is considered the "rejected" reaction, but the point is: there are two responses, one worse than the other.

This is the problem: "rejecting" a negative reaction is not defined intuitively. It's just "whatever is defined as the rejection reaction in the code."

J. M. Pescado:
Negative interactions typically do not produce a clearly distinguishable "rejection" response. It becomes simply an internal flippy bit that is invisible to the player, as the target is still poked, shoved, slapped, etc.

Lum:
I recently had a birthday party for a female sim and I teleported in all her friends and family -uncles, nephews, mom and dad's old college friends, the Big Love cult down the street- all of them my playables. Not a single townie. Next thing I know, birthday girl gets a good boost on her reputation. This occurred at her home, not a community lot. Make of that what you will.

Gastfyr:
It would appear that rep gains (and probably losses as well) can occur on residental home lots.  I was doing some testing of new CC objects and foods, etc, and I moved the Travelers and the Gavigans (each family has two married adults and one child) into the same lot in a test hood.

I played through a couple of days, and while the two families interacted quite a bit with each other, they barely met any townies and never left the lot (well, the kids went to school, but the parents all remained unemployed).  I wasn't paying any attention to their reputation, but suddenly I got a pop-up message (I think this was just after Marry and Trisha became freinds), "Oh Marry, more and more sims are beginning to see you're a good sim..."  I looked at ther reputation, and it was all the way to the 2nd positive line, and so I checked the others and they all had some level of green progress.

I don't know exactly why Marry had more rep than the other 5 sims on the lot; they'd all been rather nice and friendly with each other as I was playing.  But, as I said, none of them had ever visited a community lot.

eta:  After re-reading part of this thread, it would seem that maybe some awesome hack I have is actually causing the rep gains to be possilbe on regular lots?  I don't know if I understood that post correctly, though.

Process Denied:
There seems to be some insane behavior with reputation.  If you have a bad reputation, Sims just walk up and put their finger in the Sims face(good way to lose a finger).  This doesn't seem to be logical- if you cry over everything then why would you provoke a notorious fighter?  I understand if you are mean but a nice person wouldn't do that and neither would a person who is in love with them.  It is crazy, my bad rep Sims can't do anything on a community lot.

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