The Fight Club: Now With More Shinyness
seelindarun:
Quote from: J. M. Pescado on 2006 December 02, 13:11:08
I think you may find the outcome of all those zombies a little disturbing, since with a 10-body skill Uber-Zombie, a lot of sims are liable to become zombies. :P
Ahh, but you underestimate my carefully bred sims. About half of them are grouchy and all have just as many body skill points. Since FightClub, I've made a practice of spending influence points on community lots. Whenever I notice one of my nice playable sims crying like a baby over some townie bully, I send my controllable over to influence them to fight... ;D Thus, even my nice playable sims are slowly gathering a modest base of combat experience.
If FightClub is all it should be, mean sims should have an edge when body skill and combat experience are about even. Yes?
I'm looking forward to seeing which grouchy townies will be dumb enough to pick a fight with the Uber-zombies. :D
Does fitness matter in FightClub outcomes? i.e. townies and NPCs with many body skill points may not be fit. If so, I might have to get Fitness for All to even the scales a little.
J. M. Pescado:
Quote from: seelindarun on 2006 December 02, 20:08:08
If FightClub is all it should be, mean sims should have an edge when body skill and combat experience are about even. Yes?
Nope. Even is even. Mean sims are more likely to accrue combat experience but do not have any special advantage...although they *DO* enjoy fighting.
Quote from: seelindarun on 2006 December 02, 20:08:08
I'm looking forward to seeing which grouchy townies will be dumb enough to pick a fight with the Uber-zombies. :D
You know, zombies are pretty grouchy, too.
Quote from: seelindarun on 2006 December 02, 20:08:08
Does fitness matter in FightClub outcomes? i.e. townies and NPCs with many body skill points may not be fit. If so, I might have to get Fitness for All to even the scales a little.
Fitness doesn't inherently help. Being fat makes one more resistant to damage, so it balances out. Plus the Maxian fitness scale doesn't really make much sense: In the real world, one can be both fat and muscular, which makes you meaty and able to absorb a great deal of punishment.
seelindarun:
Grouchiness doesn't matter? I must be seeing the effect of more combat experience as you say, then. So be it. Time to influence more fighting for my playable sims!
Regular zombies are pretty grouchy, which is why I resurrected some of them a second time to reverse their personalities. ;D Those zombies rarely initiate fights, though some were grouchy townies in their first life so they have considerable combat experience. I rather like the idea that mean townies who are stupid enough to pick on one of the pansy zombies will face consequences under Zombie Apocalypse. :P
I recently got an interesting pop-up after what seemed like a long fight (3 sim hours?). Something to the effect of, "I can see you're not a Sim to trifled with! Let me gather what's left of my pride and stay out of your way." Does this really mean that the losing sim will no longer come over to tip the trash can, even though he's now in a fury?
Andygal:
that has something to do with romantic rivals, I'm not actually sure how that actually works as sims don't flirt on their own unless you have ACR so whatever....
Elven Ranger:
Quote from: kutto on 2006 December 01, 01:49:50
I am EXTREMELY interested in the zombie mod you mentioned. What does that entail? Or is it some surprise?
Zombie Apocalypse causes zombies to start attacking other sims and trying to eat their brains. If they eat a sim's brain, that sim becomes a zombie.
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WEE! Sounds good to me :D Cant wait for that one :) That will be time to make some zombies and have them actually be entertaining instead of irritating :)
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