Game crashing to desktop
draranha:
My game is crashing apparently at random. I'm attaching a log file in case someone can tell me what's wrong here - the game, Windows XP or the hardware... I'm really not awesome...
Thanks in advance.
PS: In addition to the log file, the game is generating a .MDMP file with the same name as the error log file in the Logs directory.
J. M. Pescado:
Analyzing exception errors requires source code. We don't have this, so these logs are useless to us.
croiduire:
I was just about to post about much the same problem when I saw this thread.
I have base game, Uni and NL only.
I keep getting:
Exception code: 0xC0000005 (-1073741819) ACCESS_VIOLATION.
When loading the game gets to the Replacing Wheel Bearings screen, then after several seconds it pops up the "application has crashed" notice and the music starts skipping like a scratched 45.
Does that give any parameters of where I need to start looking for the problem?
The Sims2HCDU didn't turn up anything unusual, and neither did the Hack and Duplicate Package Scanner.
twojeffs:
The only way to figure out what's causing the crash is to remove all custom content, then slowly add it back in chunks until you can narrow it down to the culprit. Time consuming and a pain in the ass unless you get lucky, but it's the only way.
croiduire:
Thanks. That's what I'm currently doing, but I was hoping for a short-cut (ever the optimist...*grin*)
And I had a good idea that I am going to implement despite the fact it's too late to help this time. My download folder is about to get a new sub-folder for new but unplayed items. I'll sort the stuff into my numerous other organizational folders AFTER I'm sure it works...
Edit: OK, I found the offending files (I pulled stuff out in batches by creator) and I'm now wondering if there's a way to determine which of them is (are) the problem. Is there a utility that flags out of range values and other discrepancies on objects?
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