Mass Amnesia Bug

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Ancient Sim:
Quote from: J. M. Pescado on 2005 September 20, 10:01:39

This falls into "it's not a bug, it's a feature". NPC Amnesia is actually a preprogrammed part of the game made to intentionally mindwipe NPCs and townies on move-in.

This isn't townies & NCP's who are moving in JM, it's ALL townies & NCP's as soon as they 'kick-in' to Nightlife.  In other words, once they interact with a Sim I am controlling (not ones they interact with on downtown lots in the background) they appear to instantly lose their memories.  Having looked at a few more in SimPE, it's obvious this was intentional.  Lucy Hanby the maid, for instance, who I walled-off in someone's garden with her precious fishtank, had a small collection of memories which included passing out and wetting herself.  The last one was "I Am Dead".  Now she 4 invisible memories (the third being the death memory), followed by the usual crap about her activities with the non-existent Mystery Sim and ending with "Went to College".  She never had a college memory before, none of the original NCP's and townies did but now they do.

OK, maybe Maxis feel that periodically these characters need a memory wipe to avoid too many memories building-up, but (a) they don't actually have all that many personal memories, most are invisible 3rd party memories, so why not just erase those? and (b) if they are so concerned about memories, why all the A+, Dean's List & Family Reunion spam?  We should have the choice as to whether or not the non-playable characters retain or lose their memories, especially bearing in mind that some of them may be part of intricate storylines which can be ruined by their memories being wiped. 

I am going to have to kill-off the characters that have already lost their memories because I refuse to have them in the game without them.  Those that haven't I will try moving into various households and saving, then make them into townies again with Inge's bush when I return to the game.  If that doesn't work, it will have to be a laborious memory-replacing job for all of them.  And all I wanted to do was play the new expansion.  Sigh.

Incidentally, why the "Foods Eaten" memory, does anyone know?  My 'wiped' townies have more of these than anything else now - a whole list of them, 7 or 8 one after the other.  I know for a fact that they've not actually eaten these meals - even townie kids have them and nobody has had them round for a meal since NL was put in.

J. M. Pescado:
My wild speculative theory is that those food tokens involve sims and their favorite foods, and that the constant mindwiping is done to prevent clogs of memories from the longdead. Besides, you'd realistically never notice because the sims and townies are mindwiped again on move-in, unless you tried to really dig for it, like we tend to do.

Motoki:
Quote from: Ancient Sim on 2005 September 20, 15:08:12

they don't actually have all that many personal memories

LOL My nannies have, or rather had, lots of them. Pissing themselves, pissing themselves at a party, passing out, starting a fire, etc. ;)

Anyhow, given that at least one fight tends to breakout every time I got to a lot, I suspect the townies and npcs will start getting a lot of memories.

I agree your points that the mindwipes on installing an add-on and moving in are annoying, as are all the spammy A+ and family reunion wants.

Ancient Sim:
I tested this out last night.  I teleported in a Professor and made them selectable with pause on - their original memories were still intact.  The second I unpaused, there was a 'click' and all the memories instantly disappeared and were replaced with the Mystery Sim crap.  What am I going to do without the amnesia fix, as it looks as if it isn't going to work and it isn't being replaced.  I couldn't care less about the graduation problem with it because I always graduate mine anyway.  PLEASE can we have an updated version for those of us who are happy to use it as it is?  PRETTY PLEASE???

Oddysey:
Quote from: J. M. Pescado on 2005 September 20, 19:58:15

My wild speculative theory is that those food tokens involve sims and their favorite foods, and that the constant mindwiping is done to prevent clogs of memories from the longdead. Besides, you'd realistically never notice because the sims and townies are mindwiped again on move-in, unless you tried to really dig for it, like we tend to do.


Many of those tokens do seem to have something to do with food. First time they cooked a food, first time they ate a food. I'd guess that the game doesn't give a sim a want to eat a food until they've already eaten it, except maybe cereal or ham sandwiches. That way you don't get sims randomly wanting to eat Lobster Thermidore when they're two days out of CAS and have no skills.

Honestly, I rather like the idea of townies having memories of five or six generations of sims. Make for some interestingly bizarre conversations. Be a bit cumbersome, though.

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