FFS mods current status

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U_Dog_U:
Quote from: katemonster on 2005 September 22, 16:39:34

Quote from: U_Dog_U on 2005 September 22, 14:54:41

Quote from: katemonster on 2005 September 20, 04:27:23

I have noeatcrap and my table interactions show up on the pie menus (steal a bite, throw food, toast, etc). Not to say they actually WORK cause I wasn't testing any hacks when I noticed them & didn't bother at the time to see what they did, but I assume by saying it's broken, you mean the interactions don't show up at all. (And they don't eat crap, either.)



I have noeatcrap and I don't have any of those interactions available.





I'm sorry. I thought (really, truly, seriously) that I had put it back in, and I hadn't. This is why I'm the worst beta tester ever. (Not that I was TRYING to test it, but this is why I shouldn't.) I will keep my stupid mouth shut next time.



Reminds me of a famous quote. As a matter of fact, I think someone around here has it for their signature.  ;D


On another note, Inge has a Nightlife compatable hack that appears to be similar to the lesswhiny hack. It's called No Moaning and is in the Global Hacks.

Edit: I still have the noovereating hack and I'm about to test it. I've taken out noeatcrap so now I'll see if the new interactions are available.

Xav:
Quote from: TurboJAzn on 2005 September 22, 13:42:57

The commlightson.package seems to be causing some downtown lots to enter a loading loop forever, especially in Build Mode, and having to exit the game through Task Manager.  Another modder's smart-lights mod seemed to cause the same problem.  Apparently Nightlife doesn't like these lights mods, at least for some of us.  I don't know what it is about them. 

I had this occur too, but only once so far, when I installed that package.

striker:
The Commlightson was put in because it's that way in Dr. Boris's list.  Shrugs

Xav:
Yeah, that's why I put it in. But so far nothing else has happen, so maybe it was just a freak accident of a bug.

dizzy:
The commlightson hack makes it so lights are always on when on community lots (it modifies the "Is It Night?" function in the LampGlobals).

My guess (because I've never witnessed it) about this problem is that there is some bugged code in the executable associated with particular types of lighting and certain lamps being on between the calls to Init and Main.

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